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Posted
5P list
name    idle    block    proxy    WC        hit

AB        .        .        .        .        .
BR        .        .        .        .        .
CH        .        .        .        .        .
JA        .        .        .        .        .
FA        .        .        .        .        .
KL        .        .        .        .        .
MI        .        .        .        .        .
ZA        .        .        .        .        .

VE        .        .        .        O        O
AX        O        .        .        O        O

AN        .        O        O        O        .
ED        .        O        O        O        .
MA        .        O        O        O        .
IN        O        O        O        O        .

BA        .        O        .        O        O

HO        .        O        O        O        O
SO        .        O        O        O        O
TE        .        O        O        O        O

DI        O        O        O        O        O
KY        O        O        O        O        O
JO        O        O        O        O        O
JU        O        O        O        O        O
PO        O        O        O        O        O
RO        O        O        O        O        O
SL        O        O        O        O        O

. = whiffs
O = connects
WC = (W)hile transitioning to (C)rouching

Some data on Dizzy's 5P. 5P is extremely strong on block, having routing to itself/2P, to 2K, and a jump cancel to IAD j2S, so it can on its own build a rhythm-block resistant mixup if you can get it to connect. It's also one of her only normals that chains to 6H (the other being 6P) which has big GB+, flexible FRCs, and a jump cancel on the second hit. Unfortunately it whiffs vs crouching in many cases so we have to jump through some hoops to get it to work.

Vs chars where it works while they're in blockstun, we can either chain into it (eg dash 2P 5P) or we can do it from a summon (eg K-fish).

Note that a crouching opponent waking up while go through their While Crouching animation unless they cancel it with something (usually a button or crouch FD), so 5P can be a good meaty. In particular in the classic dash KD-fish corner setup, using 5P can both let you get a hitbox out faster (useful vs Pot churning) and also because of the lower hitstop allows for different setups than KD-fish 5K (because you get to jump earlier). Hypothetically they can crouch FD to avoid it, but 1. most players don't even know to try this, and 2. they don't really get anything from it, because they have to keep crouching until the 5P is done, and then they still have to deal with the fish anyways. The 5P's job is to hold them in place, and if they're crouch FDing, it's doing its job. There might be some specific OSes that can be done on this, I haven't done that much investigation on it.

The case of characters who crouch under it only on hit is weird but if we're making blockstrings out of it and doing it from eg a tight on block P-fish bite, I don't think it matters because the fish isn't going to mix them somehow and mess up the setup.

Posted

I've been watching some old Kazuki footage (circa 2013) and he seems to use 5P a lot in pressure. I want to look into that more.

 

5P also has a bunch of uses in neutral I didn't cover, such as being imo the lowest risk button to stop Kliff from airdashing at you (his jK beats 2S/6P) and also being a decent counterpoke in some situations (eg round start vs extended hurtboxes).

The main reason I made this thread was to store this data somewhere more permanent than Discord/my SSD.

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