Jump to content
Dustloop Forums

Recommended Posts

Posted

I am not joking when I say this:

block the overheads and IB stuff you know you can punish.(you can IB j.C and 360A/B him before 5A comes out.)

if he uses nail pressure than IB it so you can at least get a chance at a punish.

if you did well in this match in CT then imagine that he's safer and will get damage off of everything.

last thing he can get 2-3 seals off a combo...and if he gets 4 seals then your liable to deal with FRKZ...if he goes into FRKZ then either lose or get lucky.

FRKZ sucks...why? not effected by magnetism and he has cross-ups that japan can't beat.

bad match up is bad.

Posted

Watch for Bangs who go through "sleeper" blockstrings. By "sleeper" I mean blockstrings that consist of no overheads while maintaining constant pressure by using 2A>5B>2B>TK D Nails...Rinse and repeat. This is brutal shit cause somewhere along the lines, a command will become invisible and its insanely hard to fucking read it. If you IB his 2A and react fast enough, you can 360A/720 him for free as he can't do ANYTHING to beat you. Now if he hits you with a CH 2D, fucking burst after he goes j.D>2B as if you don't he hits an insanely easy 4 seal combo and he will just put you in blockstrings till he builds meter for FRKZ...

Now for the hard part...FRKZ literally makes this a 9-1 matchup. Its fucking terrible. He can do like 7 different things as his FIRST move then if you should happen to block right, you do it again! He can do all of these things:

Dash and go high

Dash and go low

Dash and crossup high

Dash and crossup low

Dash and double crossup high/low

Dash and feint crossup and go for command grab

Bait an AA or 720 and kick you in the head

Go into an infinite Tager only blockstring thats inescapable unless you IB

So in short, don't let him get 4 seals or you die. You have a couple options that will help though! If you can call out the right time to, Backdashing out is your best option as it gets you away from him. Other than that, call out ground attacks with 360s and air attacks with either 2C or 2A. If you can knock him down just once, its much easier as he now has to more about blocking rather than attacking. Just be aware if he has meter as he will reversal you to death.

Posted

Just to note about reversals, if you knock down bang, a meaty 2B will beat all of his wakeup options.

Things bang can try:

6D: Just autopiloting 2C will CH this.

Daifunka: You recover in time to block.

Nail rain: You recover and can 360B/720 despite nails.

Ashura: Not a reversal.

FRKZ: If you did 2B meaty he can't escape.

That being said, with 100 meter of course he can Daifunka RC.

But if they're a good bang...yeah, 5C/5D/Sledges are total ashura/daifunka bait.

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...