Valentine Posted January 21, 2010 Posted January 21, 2010 I keep hearing about how Jam's throw range is the best in the game next to Dizzy's, or that X character's throw range is ass. Is there a list or chart that shows each character's throw ranges on the ground and in the air?
Nehle Posted January 21, 2010 Posted January 21, 2010 http://dustloop.com/data/ac/system.html PO > DI SL ED Jam has pretty bad throw range actually
Valentine Posted January 21, 2010 Author Posted January 21, 2010 Has that list been updated for AC, or was it copied from slash? I swear Jam's airthrow range is better than that.
Nehle Posted January 21, 2010 Posted January 21, 2010 Yes, the throw ranges are for AC. They were about twice that in Slash
Oiboi Posted February 10, 2010 Posted February 10, 2010 I don't remember those numbers being like that. 45 sounds right for most, but wasn't Potemkins and Dizzy's like 140 or something? Or did they come up with a different rating system for them? Anyways. Throws are calculated on a radius from the center axis of the character's hitbox. If your character's throw-box, if you will, is in contact/overlapping your opponents' THROWABLE HITBOX (this is important), then a throw is possible. The range of this radius is the amount of pixels used in that graph, where say, for Dizzy, 49 pixels (apparently, I still remember it being way higher, like 80?) is the radius of her throw range. So if you throw out a 6HS or some BS, and that touches her throwbox, she can instantly throw you out of it, which is what counter throws are. If you use an invincible move, or more specifically a grab invincible move, then the throwbox is ignored. Obviously these ranges are very character specific, even if they technically have the same ranges on average. For instance, Dizzy's hitbox is very wide and big, which is why hers needs to be higher than most-- Except that her center is in a different spot than say Potemkin's. So she gets more range on her throw, even if the amount of pixels used for the radius is technically smaller, she has a higher chance of catching you in the box than potemkin might. This can also illustrate how certain characters with thin hitboxes, like Eddie, can use this range to their advantage and touch your hitbox before your own throw range is even useful. Knowledge of each characters throw range is important so you know when to expect a throw attempt and can break it when you expect it. Hope this helps explain things. Still think those numbers are weird, though... Edit: Derp, I can read. Ignore the crap about the higher ranges. Also, keep in mind this is a RADIUS-- Which is why reverse air throws and such are possible, even if you're looking in one direction. On rare occasions, this also takes effect on the ground, and also explains how you can throw people out of the air if they happen to be touching your throw-box (i.e. super low airdash pressure attempts).
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