Kal. Posted November 29, 2010 Posted November 29, 2010 Words cannot describe how grateful I am for this thread! Thank you so much!
NumeroGaijin Posted December 19, 2010 Posted December 19, 2010 I can't escape the thought that IB before the change was for Tager. Or so it would seem anyway. I mean if you think about it, though this whole post is pure speculation, Tager has huge reasons to be more aggressive due to 6A and other changes to him so we won't need to be so dependent on IB 360a or 360b as much anymore except in cases where our opponent does some really unsafe stuff.
Heroic_Legacy Posted December 19, 2010 Author Posted December 19, 2010 This thread is pretty much useless in CS2. As for Valk I can only give you a small list because he doesn't have a whole lot of normals/wolf cancel owns IB 360. 360A 5A 5A 5A 2A 5A 5C 5A 2C 5A 6B 2A 5B 2A 5C 2A 2C 2A 6B 2A 3C 5B 5C 5B 2C 5B 6B 5B 3C 2B Anything General rules of thumb: 236A will beat pretty much all IB 360A attempts. So IB 360A is useless unless you like getting CH all day. So IB 360A them if they use the simple string, but if they start throwing in random shoulder because it's safe, then be wary. Wolf Cancelable normals are hell. 6C is hell. 6C is VERY Dangerous as it's airborne and safe on block/wolf cancelable into mixup.
Coopa Posted May 19, 2011 Posted May 19, 2011 If a CS2 list can be made, I will be forever thankful, but I get the feeling the list is going to be a lot smaller (but that much more important!!!)
Isorropia Posted May 19, 2011 Posted May 19, 2011 Essentially the 360A gaps become 720 gaps, 360B gaps become 360A gaps, and everything else disappears. Basically stick to IB 720ing in the gap between 5A/2A and whatever they throw out after the jab, or lazy jumpins into blockstrings.
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