Digital Watches Posted September 23, 2008 Posted September 23, 2008 Eh, like I said, I'm not disagreeing, but I do think that someone's reaction time to any move coming out can be faster than their reaction time to a specific move coming out.
NamelessCounter Posted March 2, 2009 Posted March 2, 2009 Granted, it's a poke that covers its range better than any other move Axl has available, but the reward is just too low. It's only lv. 2, it can screw you over positioning-wise on hit if they tech forward, and is only cancellable into special In some cases i use it. J6p forces them to FD and destroy their movement when jumping so if you catch them mid screen from you j6p will pull them in closer to you. So i use j6p axl bomber because the j6p stops their forward momemtum making them drop and your axl bomber should catch them as they are landing (in that everything has to be FD'ed area of low jump), worst case they continue to fd and it causes them to land after your axl bomber recovery is over and you have frame advantage while being close. Very situational i agree, anyways.
Digital Watches Posted March 3, 2009 Posted March 3, 2009 Uh, whaaa? First off, I'm pretty sure j.6P doesn't have to be FD'd, and neither does FB bomber. If you want to fuck them up with an air guard string, do something into Kokuugeki, which you actually do have to faultless. Secondly, what "have to faultless everything" area are you talking about? People IB air moves to the ground. Third, if they're in the air, I would SELDOM encourage jumping up to meet them. Stand your ground and AA like a man.
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