dioxideUniversa Posted November 18, 2011 Posted November 18, 2011 (edited) Lambda shouldn't be using a 236 A, B, or C if you block previous attacks in this matchup (Outside of wheel mixups). But if Lambda does, Just Press 1(Block)>BC>3C. If lambda does 236A, you have enough time to grab reject, or grab if you are fast enough. If Lambda uses 236B or C, you will still be in block frames when you press BC and it wont affect your 3C, which will force Lambda to get hit, block, or retreat. And if you get a grab when lambda tries 236A>Attack, 3C wont come out anyways so you wont waste time on a whiffed 3C. Throw Reject Miss is, in fact, a real thing and a good player will try it on you if they figure out you're option selecting their throws or reacting too quickly. Hell, they could even fatal you for it (though I've no clue off the top of my head if 214abc is a good combo starter. Proration seems to suggest maybe.) Hitting 3c after blocking 236b does not help Haku in the slightest unless the Lambda is planning on hitting 2a on -4. Throwing out a 3c after 236b and it being blocked is even worse than Lambda getting a 236b blocked, especially at that range. Also:Haku being close up means you are close enough to be grabbed >=3. And on netplay, that is a big deal. No one ever grab rejects.Netplay and claiming noone techs throws online is not relevant to this matchup in specific whatsoever. Not everyone who reads this thread even does netplay. Haku players would have an awfully easy time online if people theoretically never teched throws. Edited November 18, 2011 by dioxideUniversa
Naphiel Posted November 18, 2011 Posted November 18, 2011 Have you tried ryokoalways's advice? But yeah, there are no visual indicators of which one is coming until it actually arrives, so you'll just need to read your opponent / make good guesses. Can't believe I missed that. Will try it out in training mode now. This should work nicely considering I only really need to make him cautious about using it. Thanks.
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