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Posted
Air throw combos in EX are going to be gay...:( I only got it once...:(

I haven't been keeping up with most of arakunes changes. What did they do about air throw combos in EX?

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Posted

Air throw untech time has been reduced, greatly.

Posted

j.BC> j.C>j.2A>DC 5D>sj.A>j.C>j.D i think

or for real hardcore Arakunes:

j.BC>7>j.2A>DC 5D>j.A>j.C>j.D (tried this, you still can't get 100% from single j.2A after throw:()

Posted (edited)
j.BC> j/9>j.C>j.2A>DC 5D>sj.A>j.C>j.D i think

Fixed.

You could also do j.bc > j/9 > j.c > j.2a > DC 5d > sj.a > j.c > j.2a > DC 2c > 6d

whats the new airgrab combo now? and does anybody think they could help with my previous problem?

Try doing the j.c as early as possible.

Edited by Skye
Posted

i don't see if this problem, haven't tested airgrab much, but j.C is easy to land(haven't tried with different chars)

near corner i think you can do something like

j.BC>(7>j.2A)/(9>j.B>j.C>j.2B)>DC>6B>iad j.D>5A>6B>iad j.D(could require barrier for lowest j.D)>5D

Posted

Something is wrong with your combo, it's impossible to do j.BC>(7>j.2A) > DC > 6B, since you'll miss the adversary or hit him too high. But if you use DC > 4AB > 6B, you can delay it to work.

Another way is to cancel the DC by 5A > 6B (5A whiff), with that, you will be able to use 6B after the first jD without repeat proration.

The best way I suppose is to do j2A > DC > 5D > JA > jC > j2A > DC > 6B > IAD > jD > 5D.

Still it's hard to do that, it's better to keep jC in corner if possible I think, and do a double 6B (even if you can't reset him due to repeat proration).

Posted

that double jump jC combo from air throw is actually fairly situation.. quite often you'll have used the double jump to grab.. the airdash into dives or just straight into dives is hard because the timing and spacing involved to get a dive cancel 5d..

im still playing around with the best choices.. but so far with 50% and double jump.. go for super.. 50% and no double jump go for A dive>C dive (RC)> 5D>jA>JC>JD

without meter go for wheel or even a teleport to land and start dropping cloud/bell bug

there's also the weird situation when your super low to the ground.. i've tried random things with mixed success.. i tried A dive (dive cancel)>6b, land>6b > land>beam super

i think this needs more experimentation~ but seems to be 100% curse possible

Posted
Something is wrong with your combo, it's impossible to do j.BC>(7>j.2A) > DC > 6B, since you'll miss the adversary or hit him too high. But if you use DC > 4AB > 6B, you can delay it to work.

Another way is to cancel the DC by 5A > 6B (5A whiff), with that, you will be able to use 6B after the first jD without repeat proration.

The best way I suppose is to do j2A > DC > 5D > JA > jC > j2A > DC > 6B > IAD > jD > 5D.

Still it's hard to do that, it's better to keep jC in corner if possible I think, and do a double 6B (even if you can't reset him due to repeat proration).

sorry, i've posted this without testing, though 5A>6B is pretty same.

i feel like need spend much more time in training with arakune(i do j.6A>iad>j.4AA 1 of 10 times at best(

btw can rising j.B be confirmed into iad>j.4AA and on what chars it can be working?

Posted

Rising j.b is sort of an auto pilot thing, hard to actually confirm.

Posted

For middle or high airthrow, I really think use IAD > j2B > j2A > DC > 5D > jA > jC > jD is the easiest way if you want to get 70% curse. As I've said, you can delay it to be more close to the ground (and it's just my feeling, but I prefer use j2C for DC when it's in this situation).

I'm going to test right now some stuff about low airthrow, sound interesting. I will post if I found something good.

Posted

Okay, so I spent around an hour in training mode and didn't seem to hit 5A>2A>5B>5D>IAD>j.4AA>5A>6B>6D once, the problem always came with the IAD>j.4AA part. They either seemed too far for it to hit, or the second hit of j.4AA wouldn't come out before I hit the ground. When people say j.4AA, it means you "4" cancel the first and second j.A right? I also tried the challenge mode variant of j.AA4A but that didn't seem to have much benefit either. Perhaps my IAD is just too slow, maybe it'll be easier in Extend because of the faster jump speed...

Posted (edited)

Finish, here is what I found:

Before saying it, this combo work when performing a airthrow at a high lower than Arakune IAD (to see what's exactly the high require, do 76 IAD with Arakune and throw your adversary: you have to be lower than that).

Airthrow > 5D > hjc > jC > j2A > DC > 5D > hjc > jA > jC

However, it doesn't work against Taokaka, Arakune, Carl and Rachel. And it's very strict against Noel, Ragna, Jin and Platinum (the high required is very very low, you have very few chance to success, or the high required is so low that it will never happen).

So you can do this combo against Litchi, Lambda, Hazama, Tsubaki, Haku-men, Bang, Mu, Relius and Valkenhayn (He is a little spécial, instead of other, you have to wait before doing 5D or the jC won't connect). Don't forget to watch for jC adjustment if necessary.

Tager is a special case, he's so big that you can do this combo even at the high of an IAD ~~

~~

By the way, even if you can't do this one for every character, there's an universal combo usable even at IAD high: 6A > 5D > (jA > jC > jD) / (jA > jC > j2A > DC > (6B > j6D) / (2C > 6D))

If you're not sure about the high requirement for the 100% combo, use this one instead.

~~

That's all, it's the best combo I've found for these high. I think we must remember character for those the 100% work, since with 5D > IAD 4BC mix-up or else we catch people sometimes.

EDIT: K-MAC, did you wait before doing the IAD? You have also to be not too far from the adversary at the beginning. If You really can't touch the adversary cause he's too far, try this one ==> 5A > 2A > 5B > 5D > IAD > jA4AA > 5A > 6B > j6D

Edited by Abyss
Posted

5a > 2a > 5b > 5d > IAD j.4aa > 5a > 6b > j.6d is indeed possible, just work on it, make sure that 5b hits once.

Posted

Hi everyone, trying to learn Arakune for CSE and whatnot. Question: how do you IAD with him? I can IAD with everyone else in the cast, I honestly thought I was going crazy when I couldn't do it. Is there something special that needs to be done, timing? Something? Thanks!

Posted

Basically from what I understand is that, while his jump does get faster in CSE, he still has extra frames at the start-up of his jump. Basically what that means is that you CAN'T buffer his airdash at all, the only way it'll come out is if you input 9>66 or something similar.

TL;DR it's a pain in the ass, the best thing to do is practice and get the (delayed) timing down.

Posted

Sorry about that, it's even a frequently asked question.. yeesh, I'm glad I'm not the only one with the problem. It's much harder to do with a j9, but really easy with a j7. Except, with the j7, it ruins your spacing.

Posted
It's much harder to do with a j9, but really easy with a j7. Except, with the j7, it ruins your spacing.

Welcome to bnb hell, that's the issue I'm trying to overcome atm XD

Posted

Are you using stick or controller?

Posted (edited)

After much much much practice, I'm getting the hang of the IAD.. but it still seems nigh impossible to do it from a j9 when in a neutral state. However, when cancelling j9 from a blockstring (5D, 5B, etc) it seems SO MUCH EASIER. Any reason why?

EDIT: Doing it from Super Jump also seems easier. Just posting my findings to give anyone else trouble with this some ground to work on.

Edited by NaRD
Posted

It's easier to pull off after a blockstring, because you're buffering the input that way. In neutral, you're just performing it normally.

j/9 is the hardest when I was learning it, but it's the most effective, because in many situations, you need to be point blank.

Just be resilient.

Also, the execution is easier on stick.

Posted

Interesting. I figured that was why. Thanks for the confirmation.

As for the stick, I own one but.. well I enjoy being able to play, I'd hate to not fight my PSN buds while trying to relearn everything, and doing it off and on is bad for your health lol. But I'll persevere, and keep posting for other beginners. This part of the boards is dead.. need to breathe life into our favorite squiggly.

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