kenja0 Posted August 10, 2011 Posted August 10, 2011 (edited) Matchup: 50-50 [CS2] Lambda vs Lambda (wait a second...) Not only is this matchup extremely annoying, but the entire Lambda community is full of asses. The true meaning of Rock-Paper-Scissors. The worst thing about this matchup is that her zoning is entirely based around who presses the button faster. Some of Lambda's best tools (214D) may go to utter waste since any other D move clashes with this and sometimes, you just have to deal with losing at reaction time. The general strategy to approaching this matchup is entirely based around sticking to a playstyle. If the other Lambda is zoning you better than you can zone, then it is heavily advised you switch to a rushdown style and vice-versa. Stick to the opposite playstyle of your opponent at the time of the fight. If he switches and begins trumping you or you have an opportunity to trump his playstyle, then by all means switch. It is always better to play a different style than to fight solely based on reaction time and depend on whose attack comes out first. Unluckily, anytime players trade hits, it pretty much resets the game and puts both players at equal advantage. Don't forget, you cannot play mindlessly in this matchup. It's almost impossible to anyway. Zone Style ...If you don't know how to zone, then just drop Lambda right now. Of course, if you find an opening in your opponent's defenses, you can try to switch styles and rush Lambda down instead. Rush Style If you're feeling lucky, you can 236B/C in prediction to a 5D/6D. Playing in a mirror match before, these moves felt really good against the zoner. CH 236C is really scary, scary enough to drive away the opponent from mindlessly using 5D. Both Styles Anytime you knock down/away your opponent, you can begin 236D pressure. Unlike other characters, Lambda has much less options to escape than the opponent on the account of lacking reversals. Edited August 10, 2011 by kenja0
Fireryda Posted August 11, 2011 Posted August 11, 2011 Personally I find that rushing her down and fighting a normals war is more effective than trying to zone. Zoning feels extremely risky in this match-up where if you miss a sword, you're going to get punished for it. Too much of a risky gamble. Best thing is to know her options at that close-range war. i.e on a 3c on block you can do delayed jump to avoid 236d and auto block 236b while hitting j.2dd to hit her if she wants to go into 214d instead. on blocked 236b you can do dash 6b to catch whatever she's trying to do (does this lose to 3c? not sure..)
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