Hyen Posted February 23, 2012 Posted February 23, 2012 look carefully to ragna sprite when you pressure him,if ragna IB ing your pressure i personally RC the last hit to bait DP. DP whiff = you can punish him with stuff and get your heat back
ZeroRaider Posted February 23, 2012 Posted February 23, 2012 Rapid to TRY to bait a DP? PFFFFFFFFT From what little play I've had, it mostly feels the same except his damage is more dangerous, while your movement can make you more dangerous to HIM in the matchup.
Lich Posted February 26, 2012 Posted February 26, 2012 Aye, ZeroRaider is right. The match up is very similar from CS2. The only differences that Ragnas reward is much larger and J.c is such a freaking threat if the Ragna is smart. If the Ragna is smart, both 5a and 2c become relatively useless to J.c; 214D~B still does the job. I mean, if they're bad and still doing deep jump ins on Hazama with J.c, by all means abuse 5a/2c. I'd advise mostly safe blockstrings against this mothaeffa. If you do happen to take risks, make them very scattered out. Take note at what point in block strings the Ragna dps, because chances are he'll do it again. Hazama punishes will put him in his place! Then perhaps you can go with some more unsafe blockstrings. Though, your ultimate tool in this match up is definitely your chains. Your movement and zoning are critical in winning this fight. If you can keep Ragna away from you, the win is yours for the taking. Often times when I get too aggressive against a Ragna, I notice I'm not winning as often as I should. Right now though, I don't see much difference in the match up. I'm not sure why Jps say it's 4.5 - 5.5 in Ragnas favor, I'd like to think that it's 5 - 5. As Hazama still has the advantage of Chains. Also, all of Hazamas normals are freaking godlike. Haha
Guymam Posted February 27, 2012 Posted February 27, 2012 5.5-4.5 if not 6-4 Ragna Reasons why: -He does consistent good damage off of many things. -He gets to use meter as a utility instead of one of the few ways to get good damage -His corner combos end in 22C. Off of this he can fuzzy Hazama. The way to avoid this is to not tech and let your self stagger onto the ground, but if he's smart and sees you doing this he'll just 3C and then 22C you again to put you in the same exact situation, and 22C will do decent damage every time. If you guess right, you're still in pressure. -He can fuzzy you off of other shit too. Hazama on the other hand wins when he zones and keeps Ragna out, but if Ragna gets in, Hazama's life becomes a little slice of hell. Have fun guess blocking. I need to play this matchup more, but based on what I've seen this is what I've got for now. There's a reason Ragna is S-tier in this game. It's because this game is dumb
Lich Posted February 27, 2012 Posted February 27, 2012 (edited) Hmm. Maybe I'm just adept at this match up as it is one of my favorites and most played. I can see where you're coming from, though. It's not so much guess blocking as it is reacting to his 6B and jumping in whilst he's in mid pressure. Not only can you jump over 6c if he tries to throw it out mid block string, you can hop over deathspike. Also, if he tries to go for Gauntlet, you're already in the air blocking, land and punish. His pressure isn't as strong as you build it up to be. I can't argue with the fact that his reward is way too strong and he will always have 50meter for a rapid or match ender. That there is his advantage. His normals I'd say are on par with Hazamas though, aside from J.C being ridiculous. Again, I believe that Hazamas chains give him a very strong advantage in this match up. I suppose that it is very possible that this shit is 5.5-4.5 after closer examination, Ragnas favor. Although, I highly doubt 6-4. Edited February 27, 2012 by Lich
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