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Posted

What´s your favourite opener (start of one round) with Sol? I luv this one, fast, beats a lot of stuff in the beginning distance to the rival, and if you do it right, half the life has gone even before the match truly starts. n.HS > It has great range, good priority, and it´s fast for a HS. Let´s get with the options: 1-Blocked/non.counter n.HS: You still have advantage for jc it, IAD and continue the blockstring from air to ground or poke for a WT in between. 2-Counter n.HS: Here it becomes funny -> n.HS (CH), IAD, j.S, j.HS (2 hits) > #see the options down. From now on, you have tons of options for destroy the rival´s life without any use of tension. #1: n.HS (CH), IAD, j.S, j.HS (2 hits) > K (1 hit), 2+D, 236+K => If you´re feeling lazy. #2: n.HS (CH), IAD, j.S, j.HS (2 hits) > (late) j.236+K, K (1 hit), TK 236+K, K, n.HS, 623+HS > 214+K #3: n.HS (CH), IAD, j.S, j.HS (2 hits) > (late) j.236+K, K (1 hit), TK 236+K, K (1 hit), TK 236+K, K (2 hits), 236+K #4: n.HS (CH), IAD, j.S, j.HS (2 hits) > (late) j.236+K, K (1 hit), TK 236+K, K (1 hit), jc.P, j.K, 236+HS (CH) > switch sides > 2+HS, 9+S, 236+HS (CH), 8+S, 236+HS (CH), 236+K => Half life on Dizzy + Knockdown. #4 I tested on Dizzy, the rest of them works on almost any character (tall enough to connect the first two hits). Hope it helps, and sorry if this was already posted.

Posted

There is no single "best" round-opener, it all depends on the matchup and who you are fighting. Personally, while you can make a game out of what attack beats what at the start of a match, generally attacking right off the bat at the start is very predictable and very dangerous.

Posted

In this case, the reward deserves to take the risk once in a while IMO. A 1/4 to 1/2 life out and a knockdown pretty much gives you 70% of that round.

Posted

In this case, the reward deserves to take the risk once in a while IMO.

A 1/4 to 1/2 life out and a knockdown pretty much gives you 70% of that round.

Yeah but if you fuck up against certain characters they can do the same thing to you. Whether or not it's worth the risk is up to your own personal judgement.

Posted

I start the round off by walking backwards. That way I can backdash or jump if needed or attack. Works well for me. That's all I'm saying. It's a personal reference kinda thing.

Posted

5H CH IAD.S-D CLSW -> SW loop My favorite opening option is run towards VV, it gets the worst out of the opponent and beats him for it at the same time.

Posted

Saving your opponent the effort should be the last thing you do.

Then why are you running up and doing VV at the start of the round? Because realistically speaking, you at best get a crappy knockdown or are at neutral with a very minor life lead... and in every other situation you get combo'd.

Is it a hilarious thing to do every now and then? Sure. It's a horrible idea even when it works, but I can't argue that it doesn't work sometimes. Just like I can't argue that running forward at the start of the round and doing Wild Throw doesn't work sometimes, but that's also a horrible, horrible idea.

If you don't want to save effort for your opponent, don't ever do stupidly suicidal opening moves. If you really want to take a course of action that can potentially decide the outcome of the match at the very start (but never in your favor, I might add) then you should probably just delete your last post. Because hitting a VV with no tension at the start of the round is not going to win the match for you, but your opponent landing a big punishment combo (unprorated and building tension for them, I might add) could potentially win the match for them.

And if you waste your burst right there, then what? It's a panic burst, first off... always a bad idea. It also means that you won't have a burst at the time when you'd first really need it, ie. when they have tension and can kill you even more dead.

Posted

Who said I did it in the first place? Who said I did it all the time in the first place? And moderation is key, for your measly damage and knockdown you just shut up your opponent for a while, which is what you want. And there's only a handful that can severely punish you without tension. EDIT: Oh, and if you actually got a single counter hit, you can convert to CLSW loop and take off 200 dmg of his life without effort.

Posted

*many many words*

I already gave the short version. Good shit though.

Who said I did it in the first place?

Oh my CHRIST

YOU DID

YOU SAID IT, MOTHERFUCKER

GOD

And moderation is key, for your measly damage and knockdown you just shut up your opponent for a while, which is what you want. And there's only a handful that can severely punish you without tension.

Anybody, and I mean ANYBODY can do more damage to you than you would do to them with your VV and still knock you down, except for possibly Zappa or maybe a few others. Everyone else is like "yay, free combo!"

Oh, and if you actually got a single counter hit, you can convert to CLSW loop and take off 200 dmg of his life without effort.

This won't happen.

Posted

I already gave the short version. Good shit though.

Oh my CHRIST

YOU DID

YOU SAID IT, MOTHERFUCKER

GOD

Anybody, and I mean ANYBODY can do more damage to you than you would do to them with your VV and still knock you down, except for possibly Zappa or maybe a few others. Everyone else is like "yay, free combo!"

This won't happen.

Quote me
Posted

Actually a pretty substantial chunk of the cast can do pretty good damage in that situation, or at the very least gold burst you into the corner if they don't have any more creativity than that.

Oh and

My favorite opening option is run towards VV, it gets the worst out of the opponent and beats him for it at the same time.

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