stinkymonz Posted March 30, 2008 Posted March 30, 2008 So with the latest iteration of console AC, ArcSys had made a lot of distinct and deliberate changes to the EX version: - normal discs now don't knockback on hit - 5K now launches on normal hit, can't gatling (or special?) cancel, jump cancel point moved later, extended untechable time - j.K also has similar properties to 5K, pushes them really high and has an extended untechable time - unsure, BM has longer untechable time or has this always been the case with previous EXs? On top of that EX Millia still retains: - ground pin - aerial discs (with FRCs) and SG - #R-style throw - ADC and air-normal related changes with AC Millia - j.HS helicopter~ - AC Millia FBs - Lust Shaker options and TF recovery cancel It's interesting that they're actually putting effort into EX characters in AC+ rather than just being sprite dumping grounds as with previous console versions. Or perhaps EXs are just where they place their ideas for development of the character later on, as with I-No's VCL. That said, a ground pin would be really really awesome.
Ice Prince Posted March 31, 2008 Posted March 31, 2008 Thanks for the list stinky. I've been hoping her ground pin would become staple, because it would really help her out on the ground as far as closing options go(as we all know she lacks so much in that area). It's very fast and pretty safe (alot like her normal pin) causes stagger on CH AND comboable. What's not to love. Come on Arc, do something here. :P
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