AchedSphinx Posted December 2, 2013 Posted December 2, 2013 [Luna]632146D>663C>214B>66B>2C>2147D>66A>6C>236C>22A[Dia] gives 4543 damage If you're midscreen, it does about 5k by adding 5C > 2C > 623C at the end of the combo. Does 5.2k if in the corner since you can tag on 236D, but that scenario is somewhat unlikely.
Nedel_3773 Posted December 2, 2013 Posted December 2, 2013 [Luna]632146D>663C>214B>66B>2C>2147D>66A>6C>236C>22A[Dia] gives 4543 damage Unless it's in achedsphinx' situation, I think it would be wiser to keep your gravity meter and have oki rather than going back to neutral. Also when I refer to combos being optimal, I don't mean in terms of damage, but in terms of positioning, character economy (meters) and execution. Perhaps I should've specified?
someonewhodied Posted December 2, 2013 Posted December 2, 2013 Try this one then: [Luna]632146D>66A>4B>2DD>j.2C>2DD>214D>22A>236D~C>22A>3C>236B>Oki You should be able to get sickle oki, 22A>Gravity oki, 22A>236D~C for a rollcatch and wakeup low meaty, or something.
Nedel_3773 Posted December 4, 2013 Posted December 4, 2013 While it does the same damage and is much more swag, it's also a lot more demanding on the player's part. The timing for 3C and 236B are surprisingly strict as well, and your opponent needs to be at closest range possible for 66A to work. For an opponent that's up to max range, doing 632146D - dashing 5DD - 2DD - 4B - 2DD - 9.2C - 2DD - 214D... will do the trick. The forward jump looks like it'll put you in an akward spot, but the 2D will hit it that close, surprisingly. Also the dashing 5DD can be a bit tricky. Does same damage and heat gain.
someonewhodied Posted December 13, 2013 Posted December 13, 2013 (edited) 6B corner punish meterless: [Dia]6B>236D~22A~6A>4B>2DD>214D>66A>623C>5DD>2DD>6C>236D>236C>22A>Jump Fairly easy and good damage. Heres an OD combo im working on so far: [Luna]OD>6C(CH)(Airhit, Max height for 8 hits)>CT>236D>214D~C>236C>6A>2147D>6A>6B>623C>22A>3C>236236D>236C~22A~236C~22A>632146D I keep dropping the 3C>Legacy part (or the cavaliers after it) because it makes the legacy edge hit too high. Edited December 13, 2013 by someonewhodied
kenja0 Posted January 20, 2014 Posted January 20, 2014 I was experimenting a lot with 4B spacing and combos. I also found that side switching combo I always wanted to add to my arsenal too. Facing away from corner: [Luna] Far 4B > dashing 2DD > CT (wall bounces behind Nu) > 236C > 6A > 2147D > 6B > 2C > 623C > 2DD > 6C > 236D > OD > 214D > 632146D [~6000 damage]
someonewhodied Posted February 5, 2014 Posted February 5, 2014 Midscreen to corner combo: [Luna]5C(FC)>2C>j.ODC>665A>6B>5C>236B~22A>5DD>236C~22A>665C>6C>236D>214D~22A>236236D>236C~22A~236C~22A>632146D 100 meter, 6.3K you can also use that first part of the combo at the beginning of the round to get your opponent into the corner immediately if the opportunity is there.
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