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Posted
[Luna]632146D>663C>214B>66B>2C>2147D>66A>6C>236C>22A[Dia] gives 4543 damage

If you're midscreen, it does about 5k by adding 5C > 2C > 623C at the end of the combo. Does 5.2k if in the corner since you can tag on 236D, but that scenario is somewhat unlikely.

Posted
[Luna]632146D>663C>214B>66B>2C>2147D>66A>6C>236C>22A[Dia] gives 4543 damage

Unless it's in achedsphinx' situation, I think it would be wiser to keep your gravity meter and have oki rather than going back to neutral.

Also when I refer to combos being optimal, I don't mean in terms of damage, but in terms of positioning, character economy (meters) and execution. Perhaps I should've specified?

Posted

Try this one then:

[Luna]632146D>66A>4B>2DD>j.2C>2DD>214D>22A>236D~C>22A>3C>236B>Oki

You should be able to get sickle oki, 22A>Gravity oki, 22A>236D~C for a rollcatch and wakeup low meaty, or something.

Posted

While it does the same damage and is much more swag, it's also a lot more demanding on the player's part. The timing for 3C and 236B are surprisingly strict as well, and your opponent needs to be at closest range possible for 66A to work.

For an opponent that's up to max range, doing 632146D - dashing 5DD - 2DD - 4B - 2DD - 9.2C - 2DD - 214D... will do the trick. The forward jump looks like it'll put you in an akward spot, but the 2D will hit it that close, surprisingly. Also the dashing 5DD can be a bit tricky. Does same damage and heat gain.

  • 2 weeks later...
Posted (edited)

6B corner punish meterless:

[Dia]6B>236D~22A~6A>4B>2DD>214D>66A>623C>5DD>2DD>6C>236D>236C>22A>Jump

Fairly easy and good damage.

Heres an OD combo im working on so far:

[Luna]OD>6C(CH)(Airhit, Max height for 8 hits)>CT>236D>214D~C>236C>6A>2147D>6A>6B>623C>22A>3C>236236D>236C~22A~236C~22A>632146D

I keep dropping the 3C>Legacy part (or the cavaliers after it) because it makes the legacy edge hit too high.

Edited by someonewhodied
  • 1 month later...
Posted

I was experimenting a lot with 4B spacing and combos. I also found that side switching combo I always wanted to add to my arsenal too.

Facing away from corner:

[Luna] Far 4B > dashing 2DD > CT (wall bounces behind Nu) > 236C > 6A > 2147D > 6B > 2C > 623C > 2DD > 6C > 236D > OD > 214D > 632146D [~6000 damage]

  • 3 weeks later...
Posted

Midscreen to corner combo:

[Luna]5C(FC)>2C>j.ODC>665A>6B>5C>236B~22A>5DD>236C~22A>665C>6C>236D>214D~22A>236236D>236C~22A~236C~22A>632146D

100 meter, 6.3K

you can also use that first part of the combo at the beginning of the round to get your opponent into the corner immediately if the opportunity is there.

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