MikelAL93 Posted October 23, 2013 Posted October 23, 2013 Discuss the Kagura vs. Platinum matchup here.
LordSpectreX Posted November 1, 2013 Posted November 1, 2013 (edited) Annoying matchup. This one is incredibly momentum based. Platinum lacks reversals, if Kagura can get a knockdown, he can roll with the whole game. Apart from single bombs, you can't 6DC through her projectiles and even at best, you'll usually trade. Boxes can zone you out extremely well and her fast decent range normals will dominate you at max 5B range. If she has Cat Mallet, you basically have to sit back and bait her into using all of them before you can do anything. As far as I've experienced, Kagura gets completely dominated by them. In general, the idea to this matchup is to play EXTREMELY patiently. She will dominate you at neutral but her mixup and damage are pretty meh, and her oki is usually pretty non-existent. Play calm and wait for openings to Flash Kick or start your pressure from her being cautious. If she's zoning, approach slowly and be sure to high jump over her box traps. B Orb is extremely good in this matchup due to her having a lot of trouble destroying it. Pay attention to her items, if she has Bombs, that's a good time to RTSD with your 6DC. If she has Cat Mallet, then try to bait her into using them by pretending to act aggressively (e.g. air dash then block). Edited November 1, 2013 by LordSpectreX
Seiska Posted December 14, 2013 Posted December 14, 2013 (edited) Annoying matchup. This one is incredibly momentum based. Platinum lacks reversals, if Kagura can get a knockdown, he can roll with the whole game. Apart from single bombs, you can't 6DC through her projectiles and even at best, you'll usually trade. Boxes can zone you out extremely well and her fast decent range normals will dominate you at max 5B range. If she has Cat Mallet, you basically have to sit back and bait her into using all of them before you can do anything. As far as I've experienced, Kagura gets completely dominated by them. In general, the idea to this matchup is to play EXTREMELY patiently. She will dominate you at neutral but her mixup and damage are pretty meh, and her oki is usually pretty non-existent. Play calm and wait for openings to Flash Kick or start your pressure from her being cautious. If she's zoning, approach slowly and be sure to high jump over her box traps. B Orb is extremely good in this matchup due to her having a lot of trouble destroying it. Pay attention to her items, if she has Bombs, that's a good time to RTSD with your 6DC. If she has Cat Mallet, then try to bait her into using them by pretending to act aggressively (e.g. air dash then block). Platinum actually has 3 reversals, one of them is item based (bat), second one is her distortion move and the third one is Happy magicka which can be used to escape pressure/corner or RC'd for a combo. She actually has pretty powerful and fairly safe bubble oki, which gives her 50/50 mixup with swallow moon (floating cloud thingy) which can also be canceled j.b, 2B or block. Good platinum players can use this in middle of pressure as well against over respecting opponents. Frying pan will also give her access to instant overhead which gives her 50/50 mixup from 5A and guessing wrong will lead to combo. My advice for this matchup is, don't give her oki and don't let her get you in to the corner. Platinum isn't the greatest damage dealer in the game but those 2-4k combos can add-up quickly and most likely do due to variety of her mixup game which is influenced a lot by what item she currently has. Her command throw (run + grab) and cure dot typhoon (spinning distortion move) also refill her items, so keep that in mind if she has cat hammer or bat equipped. Platinum mainly uses missiles to force you to block so try to avoid them if you can or just 6D~C trough them. Best time to attack is when she has no cat hammer or bat in her disposal as those are her best defensive items. Using reversals is encouraged against greedy players, and it's fairly easy to get greedy when you have a 50/50 mixup or instant overhead and opponent is slow like Kagura. Edited December 15, 2013 by Seiska
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