Koopa_Klawz Posted March 14, 2015 Posted March 14, 2015 Just saw the updated rankings and Zekuso is a 17 dan Azrael. Has there been any videos of him?
RentalBlackout Posted March 14, 2015 Posted March 14, 2015 Just saw the updated rankings and Zekuso is a 17 dan Azrael. Has there been any videos of him? There is thisĀ https://www.youtube.com/watch?v=G4nlh4IM9a4 But that was around December last year apparently. Other than that I don't think I've seen him.
RWA Announcer Posted April 13, 2015 Posted April 13, 2015 Looking to get back into the groove after a bit of a break, and I've got a seemingly simple question, but it's still giving me fits.Ā What exactly is the "rhythm" for the Valiant Combos?Ā I can land it and hold forward to chase them, but I can only get about 1-2 5Cs in before they drop out.Ā I assume it's a timing thing?Ā I know I need to keeping tapping 6 to keep it going, so should I just hold forward, let go to return to neutral, hit C, then immediately hold forward again?Ā The window for it seems a bit tight, but that could just be because it's left muscle memory since I haven't played in awhile.Ā Ragna and Tager are my training dummies if that makes any difference.
Verimeloni Posted April 13, 2015 Posted April 13, 2015 Looking to get back into the groove after a bit of a break, and I've got a seemingly simple question, but it's still giving me fits.Ā What exactly is the "rhythm" for the Valiant Combos?Ā I can land it and hold forward to chase them, but I can only get about 1-2 5Cs in before they drop out.Ā I assume it's a timing thing?Ā I know I need to keeping tapping 6 to keep it going, so should I just hold forward, let go to return to neutral, hit C, then immediately hold forward again?Ā The window for it seems a bit tight, but that could just be because it's left muscle memory since I haven't played in awhile.Ā Ragna and Tager are my training dummies if that makes any difference. Ā I think it's easiest to press 6 during 5C animation as it's a cancel so you can tap 6 during the move's animation and the charger will come out after the move hits.
LaowPing Posted April 13, 2015 Posted April 13, 2015 You're actually allowed to space out the inputs a lot. If it's dropping just go a bit slower. Alternate between 6 and 5C (you do have to return to neutral or you'll get 6C). And your training dummies shouldn't matter. Sent from my ZTE-X500 using Tapatalk 2 Ā Edit: wow, wish I could edit on my phone. I was going to add that if you are missing an input that's when you go slower. If he does the kicks as normal and your opponent drops out then it might need to be faster. Don't think to hard over it. Watch people do in on YouTube and match them. The timing is the exact same as what you see.
RWA Announcer Posted April 13, 2015 Posted April 13, 2015 I have watched it, I just wasn't sure on the speed of the taps.Ā This is one of those times I wish VesperArcade had run through the Trials with a handcam, since that usually helps me in these situations.Ā You're right LaowPing, I'm just overthinking it.Ā I guess in my mind I'm just like, "I can do the J.C Hornet Loops off of Chaser, and I think TCL consistent on both sides, after alot of grinding, so why does this seem like it'sĀ so much harder?Ā Especially since I can do basically everything else even after being gone for so long."Ā But I suppose it'll come back with time, just like everything else.
LaowPing Posted April 14, 2015 Posted April 14, 2015 I think on challenge mode there is an option that lets you see the inputs during the demonstration. It's one of the FN buttons. Should help with timing Sent from my ZTE-X500 using Tapatalk 2
Koopa_Klawz Posted April 23, 2015 Posted April 23, 2015 Just want to say I'll be looking forward to seeing what you guys think of Azrael while I wait for my copy to arrive.
Verimeloni Posted April 23, 2015 Posted April 23, 2015 I'm so full of school atm so I won't picking up EX in a couple of weeks :/
Kinkuli Posted April 23, 2015 Posted April 23, 2015 Expect Extend threads up and running in a day or 2.Ā Also expect Extend combo primer in few days :^).
Neanis Posted April 23, 2015 Posted April 23, 2015 For those who were wondering if valiant was still a thing, I found out you can actually do gustaf< rapid. Problem is, the timing is pretty strict and it works on decent starters like 5b, 2b, j.B (unfortunetly not j.A). From what I gather its really about the starter and not the range. For those who have trouble doing it, if you are timing it correctly, you should see azrael still moving forward while doing 236D because of 236A s momentum. Even if its harder I dont think it needs to be discarded since, as usual, it still does ridiculous damage : j.B<2B<214A<RC<236D<5C<6Bx4<6A<3C<2C<6D - 4291dmg. 2B starter lets us keep a powerful burst punish. I also experimented with the midscreen j.D<dash<TCL and it seems to work on pretty much any height/ character. It becomes easier if you delay your j.D so that azrael is as close to the ground as possible(that also means no super jump). From midscreen it easily gets you to corner. All in all, we probably are gonna have to spend our meter on fancy 2WP combos, but the gorilla factor is still there and I look forward to exploiting it.
Kinkuli Posted April 23, 2015 Posted April 23, 2015 Telling you right now guys. Better start learning how to link 2D 5A. Shit is hilarious. Ā EDIT: Sadly tho it might be char specific. Woe is me.
Synyster17 Posted April 24, 2015 Posted April 24, 2015 why can't this game hurry up and come out in USA plzzzzzzzzzzzz. i wonder what people will still think of him after about a month. still salty about TCL nerf
Kinkuli Posted April 24, 2015 Posted April 24, 2015 Combo concepts etc.Ā https://t.co/gQKKL9fELB Ā Also i talked with rath and i am gonna start helping him out with azrael forums. I don't have rights yet but once i get them i'll make new threads etc. Hang tight!
Synyster17 Posted April 24, 2015 Posted April 24, 2015 i do feel like 2d has worked on others i feel like i have seen it b4. nice video
Ice Cube Posted April 24, 2015 Posted April 24, 2015 Nice work kinkuli. I tried to optimize one of the combos in the video: (UW) 6D 5B sj.C j.D RC j.C land 236C (whiff) 46C 236D 5C 6B*4 6A 3C 2C 6D (5492)Ā
Koopa_Klawz Posted April 24, 2015 Posted April 24, 2015 Nice to see that TCL (highest point) > 22C works without meter. Makes me less worried about the midscreen nerf. I still can't get over what they did to j.D though. :/
Leopold Posted April 26, 2015 Posted April 26, 2015 I have been trying to figure out how the 2D 5A works. Could someone please elaborate?
LegendaryRath Posted April 26, 2015 Posted April 26, 2015 I have been trying to figure out how the 2D 5A works. Could someone please elaborate? It's character specific, only working on Jin (and Izayoi?). Make sure you're trying it on them. Sorry I haven't been posting too much. Life's ridiculously busy right now, to the point where I've only played maybe 2 hours since launch. Right now I'm just working on figuring out all of his new confirms and exploring new routes.
Leopold Posted April 26, 2015 Posted April 26, 2015 @Rath Sorry to hear that. I hope everything sort out eventually. Ā I have tried it already on Jin and Izayoi and I fail to see the link. Is this a 2D 5A with low weakpoint, corner or what? Everytime I try to throw 5A out the neutral tech kicks in.
Kinkuli Posted April 26, 2015 Posted April 26, 2015 It's a bit hard at first but once you get the timing it actually is really easy (against jin at least). If you have problems you can just watch the vid again for that part. Try to hit jin as high as possible.Ā I managed to get it work against izayoi few times but it is REALLY hard to time correctly. It could work against all the cast but timings probably differ and are hard.Ā Ā You don't need anything else other than high air hitting TCL to do it which means few things Ā 1. Every hit that involves 3C into 2B against jin ends in DW. 2. Every hit you score while you have DW ends in DW Again. Example: 5D 5B 2C 3D delay 5C TCL 2D 5A jABC jD. Same is true for low weakpoint too. 3. It actually does respectable dmg due you being able to utilize both weakpoints and still get them back again at the end. Ā So all in all i'm a bit bummed that it might be char specific or just ridiculously hard on whole cast. Ā Also jD nerf isn't bad considering that with LW 5BB 2D comboes which also ends in corner from midscreen if you do 2B TCL 22C. You just need to be aware will that option work and if not just do 2C 6D/3D instead. 5BB 2D makes for a decent mixup option too since you can potentially do 5D/2D afterwards. Will have to see if opponent can mash out of it with jabs, if not then it might also be an decent frametrap option if there's a gap between 5BB 2D.Ā
DaRealZil Posted April 26, 2015 Posted April 26, 2015 Is there a chance someone has a list of all the known changes Az got switching from 1.1 to Extend?
RentalBlackout Posted April 26, 2015 Posted April 26, 2015 Is there a chance someone has a list of all the known changes Az got switching from 1.1 to Extend? Gustaf staggers, also you end up closer on hit/block. TCL now ground slides, but wallsticks in the corner. Big change. 2D seems to have lower recovery, also can gatling from 5BB. j. D knocks far away on air hit, with or without weakpoint, j. 2D remains the same. 2C has more recovery. I don't think you can 2C 2B anymore. 6B can be jump cancelled, and I think you can gatling into 6C even on whiff. Growler is no longer full invulnerable, although it does have a faster start up. Also if you absorb a projectile you can Phalanx back immediately. I'm not sure if the knockback has changed, but we have those VC burst safe combos and crossup growler RC seems to be a thing now. Sentinel Dump seems to have slower start up on raw one(not sure if 22C is slower as well). In conjunction with TCL change, no more sentinel oki. Scud Punishment has faster start up, it's Azrael's go-to reversal now. It blows back on hit, no longer crumples. Counter Assault no longer ridiculous, unsafe on block. Blackhawk Stinger has lower minimum damage. 6B has better proration, optimized VC combo seems to be 236D>6*5C>6*6B>6*6B>.... Not sure of any other changes like proration and stuff, but I think those are what can be seen from video footage.
Kinkuli Posted April 26, 2015 Posted April 26, 2015 Don't have one sorry.Ā Ā The most important ones on top of my head are growler not being invul anymore increase in jD blowback leopard launcher slidestate midscreen and wallstick in corner growler having more untech time (enables combos), growler being dash cancelable during valiant (burstproof combos ayyyyy). Scud blowing opponent fullscreen, being able to link OD BHS after OD Scud 2D being plus, also combos from 5BB and you can link 2D 5A in corner after high air hit Leopard launcher against some chars (Jin) like discussed earlier. Might be able to do it against other chars too but hard to say yet. Gustaf leaves you closer to opponent when used farther away. Also staggers on hit. gustaf RC doesn't combo into 6D anymore unless used during fatal counter. Sentinel dump starts up slower, at least looks and feels like it. 6B jcable, not during hit but rather during the back turning animation. you can also special cancel the backturn animation now.Ā 2C more recovery, no more 2C 2B.Ā Ā EDIT: Added stuff, most of it is covered by rentalblackout anyway
o Nereus o Posted April 27, 2015 Posted April 27, 2015 Didn't see a 2.0 combo thread so i guess ill list it here. Some routes i've discovered during my labbing time with him.. sorry if these are well-known by now.. Ā *Low Weakpoint Required (Corner Only): Ā 5BB > 2D > 2B > TCL > 6A > 5B > 2C > 5B > jc > j.B > j.C > dj j.D (4.2k, 32 Heat Gain) Ā 5B > 2C > 3D > CT > delay 6A > 5C > TCL > 5B > jc > j.B > j.C > dj.D (25 Meter Required) (5.7k, Heat gain of 1 (you lose the 25 heat.. but gain it back +1)) Ā -For the second combo, you want to do the 6A delayed just to the point where the 5C connects and they don't bounce past you. A bit tough.. but definitely possible for consistency. Also.. delay the last hit of TCL just a little bit or else that will whiff. Ā No Weakpoint Corner Route (Meterless): Ā 5B > 2C > 5A > TCL > 6A > 5B > jc > j.B > j.C > dj.D (3.6k, Heat Gain of 28)
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