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Posted

you want gimmicks? det mode, get to 80% tension, command grab, RC, super spam super its lulz... not good damage but lulz :) i think i mentioned that before, and regardless of damage i dont care, its just so damn fun :D

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Posted

^ Not stupid gimmicks but actual tricks that win you matches and when succeeds, guaranteed to get some WTF reaction from your opponent. Like...Slayer's dash - grab as Oki game. You know it's coming but when you still get thrown, you just want to kill yourself. I got one. When opponent is in air (usually after 2HS hit), dash to other side and keep dashing. Robo will run like mad even after he hits the corner and still going to dash dash dash. Opponent goes WTF and tries to kill Robo for being stupid, that's when you just simply tab any button other than D. Guaranteed to mindfuck people if you mix up with FRC :psyduck:

Posted

^ not a great thing to do once they realize that you can switch direction with the dash though... they can bait the distance, or just setup a projectile game (side note, my gimmick isnt all that stupid, getting a command throw off in det mode isnt as hard as it seems, it ensures the explosion to hit.... the prorationg hurts it but its not that bad lol)

Posted

^That's why it's tricks/gimmicks. Tricks are not meant to be used repeatedly thinking that it will work everytime (actually, any pattern will get countered with something else. Not just tricks...like rock, paper and scissors). Det.mode command grab RC is not a gimmick but more of combo imo. Overheat explosion or Det.mode Slashback is more of gimmick worth mentioning.

Posted

What are the moves you can counter people with LV2 or LV3 air missiles? I seen Nezu or Dogura doing that for amazing return. I seen few in Nezu's new vid but are there more?

Posted

Opponent in air, you dash under them slightly, robo-dash back, FRC, 2H. Chances are it whiffs, but it a serious wtf gimmick. Depending on how far you dash under them before robo-dashin', you can cross up or non. Of course that depends on how you launch them and how much time you have to dash while they're in the air... basically whether or not you FRC'd the 2H that launched, or whether you jumped too late after landing a 5d, or not at all. Not the best waste of tension. Another one is the 5D RC, 5k fuzzy. After running the same dust setup several times, like right after level3 'zooka, your opponent should be primed to block the overhead. If they don't block it, you just wasted 50% to whiff a 5k/2k. Which sets you up for the above gimmick, if you started with enough tension. A CH 5D or properly timed ID into steam FRC, air combo, but that's just showy, not practical. Priming your opponent for crossup level3 horsie in the corner, then command throw. But that isn't a gimmick, it's a reasonable strategy. Bazooka, IAD over j.H. They hafta be ducking and the blockstun from the missile has to wear off so they cross up. Looking at the frame data, you could RC that, FB, fly forward, j.K, etc. If anyone did that in a match, I'd die laughing. That would take some serious robo balls to pull off. On a ducking Potemkin you can 669, rising j.S, j.H RC, j.S, j.H, 2S. Besides extending combos and blinky, telegraphed mixups, his forcebreak can be used as a crossup. Pretty sure that qualifies as a gimmick, and it works as long as you use the forcebreak for other reasons. Level1 horsie on wakeup, throw, but that's weak. Throw FRC, IK activation, against ABA. (Disclaimer: I've never done this, no idea if it works, seems like it might.) Wasting a full bar of tension flying around as Raoh pokes up the bottom of the screen. There were some things with his j.D but that's all. I'm not sure any of those are actually gimmicks. ; \

Posted

my fav is uppercut rc command grab get a knockdown do the punch super into command grab. 2k into 2hs frc then dust is good level 2 or 3 steam into dust also the level 3 horsie if opponent is in corner to cross up is good robo dash frc throw

Posted

Robo dash hit RC into command grab I guess is a cheaper version of the lvl3 DP RC command grab. I've done the full tension FB at the top of the screen to get a time out before, you have to remember to use the all the reset jump options to stay in the air as long as possible.

Posted

^ That one is guaranteed real fight starter. LOL. But I never seemed to get time out with Robo so I don't know how useful that is going to be but I will try them out. It's not much of a trick but just stupid mind game. Train your opponent to block high on their wake up. 5P 5P 5D. Then, next time go 5P 5P and stop. Give it a good 1 second delay there and opponent has to block high thinking it's a dust. Go for 2S;; Some people are just good at blocking non-delayed mix-up between 5P 5D and 5P 2S but somehow, they can't deal with delayed 2S. This one works wonders if you are pressuring him.

Posted

^ That one is guaranteed real fight starter. LOL. But I never seemed to get time out with Robo so I don't know how useful that is going to be but I will try them out.

It's not much of a trick but just stupid mind game. Train your opponent to block high on their wake up. 5P 5P 5D. Then, next time go 5P 5P and stop. Give it a good 1 second delay there and opponent has to block high thinking it's a dust. Go for 2S;; Some people are just good at blocking non-delayed mix-up between 5P 5D and 5P 2S but somehow, they can't deal with delayed 2S. This one works wonders if you are pressuring him.

lol that sounds like it would actually work. Think I'm going to try that next time I play.

Posted

gimmicks huh?

-after an air combo FB over like youre gonna continue combo and go for the tech throw

-for mashers:

on oki bazooka -> empty jump -> sho (this catches people trying to mash throw)

also once it hits a masher it sets you up for empty jump command throw and empty jump 5k

-tk FB j.s (land) 2k 2hs(frc) 5d/command throw (obviously if the tk FB j.s hits just combo into knock down)

-robo dash (frc) 5d

-tk missile lvl3 (land) IAD (land) command throw (this one takes some spacing) *EDIT* this one works better if you do tk missile double jump missile land IAD...

-this one is a classic that most people probably know but its still fun to do once in a while

combo -> 2s 2d 236236s(whiff) command throw

Im sure i have more but those should atleast get you guys started =p

Posted

@delayed 2s oki: lol i foresee i lot of people spamming the 3F normals and ruining that to total hell lol

but sounds funny as hell XD i know id fall for it lol

gimmicks huh?

-after an air combo FB over like youre gonna continue combo and go for the tech throw

-for mashers:

on oki bazooka -> empty jump -> sho (this catches people trying to mash throw)

also once it hits a masher it sets you up for empty jump command throw and empty jump 5k (might be mistaken on mechanics here, but i dont quite understand that, if they mash, wont they mash during the 6 frames after hit/blockstun before you can throw, most mashables are 5 and less frames, command throw doesnt seem as likely as 5k in that case)

-tk FB j.s (land) 2k 2hs(frc) 5d/command throw (obviously if the tk FB j.s hits just combo into knock down)

-robo dash (frc) 5d (or save some tension and fd brake maybe as well? but you block robodash in normal state (overhead ready) so if they just keep blockin that doesnt work and 25% is out da window)

-tk missile lvl3 (land) IAD (land) command throw (this one takes some spacing) (theres isnt a opening during the end of the IAD you dont hafta cover with a j.s/j.h or something? not at home to test, just wonderin)

-this one is a classic that most people probably know but its still fun to do once in a while

combo -> 2s 2d 236236s(whiff) command throw

Im sure i have more but those should atleast get you guys started =p

responses/questions in the quote

Posted

theres also the delayed 5k oki 5k d 5k delay 5k 5s 2s 5k delay 5k d 5k delay 5k delay 5k and so on... i actually won a tourney match like this accidently when i wanted to do 5k d and my fingers missed the D button (nervous) and i mashed some more 5k, my opponent suddenly stood up lol

Posted

responses/questions in the quote

#1 the idea is that once you catch them mashing with the sho, they might learn and stop mashing, giving you time to get the tick throw.

#2 For the robo dash frc dust the idea is that the robo dash frc freezes them for a sec then the dust takes a little bit of time to come out and they flinch (seriously ive ended a few rounds with this) its definitely a gimmick (which is what we were talking about i think?) so its not going to work all the time and its very escapable but its one more thing for that bag of trick of trying to get that last hit.

#3 for IAD after the tk missile its a tick throw and for this one you dont want to throw out the jumping attack because theyre waiting there to block it and all of a sudden you land and throw (of couse as said before this is gimmick and is escapable) also instead of the command throw you could do like 5k or something or dust or w/e you feel like doing to fuck with their heads. *EDIT* this one works better if you do tk missile double jump missile land IAD...

Posted

more gimmicks: on oki respect -> 2s 2hs frc tk FB... end a block string with like 5sยฉ 2p(whiff) -> back dash -> horse or similarly robo dash (blocked) back dash horse' *edit* more gimmicks command throw -> horse (whiff cross) -> sho/command throw

Posted

Oh goodie. Look at all these simple yet fun tricks :D We could totally make a new thread for this...anyone up for doing that?

Posted

If you guys really want a thread you can make one. There's also a gimmick section in the Robo-Guide, I can throw some of this stuff up in there. Personally I'm partial to as few threads as possible.

  • 3 weeks later...
Posted

Hey guyz, When RK combo's Magic-missile, Air-Dash, Magic-missile, Do you have to split the input? or man it up? EX: J. 236S, 236~6S or J. 236S, 66, 236S I know it's only lvl2 that works... the buffer window feels awkward.

Posted

Airdash, Level 2 Missile should work just fine. It's not like I-No's Chemical Love FRC. Using Level 3 Missiles in succession is much more tricky.

Posted

Something I've found out that seems decently useful: on most of the cast on most parts of the screen when you run up and do 5k as oki, you can do 5k>DP super or even 5k>5k>DP super in most cases. While this is kind of a waste of tension on a lot of the cast, I found you can get an otg robo dash after the super, getting your bar (plus more!) back. When charging the taunt, simply FD if you see the opponent coming in, Simple as that And Kyle, the window is small, but it isn't THAT small that you have to split up the input. Personally I do, because why not? you have tons of time after 236S that you're not doing anything and might as well buffer the first 6 in.

Posted

Hey all, I just managed to acquire the means to record my fights, so now there will be no illusions about my scrubbiness:

RO vs SL - all the same slayer, I lose the first two in this list, I imagine there's a bunch of unsafe stuff I'm doing...

http://www.youtube.com/watch?v=U682WQd9jjc

http://www.youtube.com/watch?v=7glK5gcwSEg

http://www.youtube.com/watch?v=e8JCklcbA0M

RO vs JO - vs a friend whom I play against a lot, so there's a lot of not doing anything useful because we both know each other's stuff.

http://www.youtube.com/watch?v=YZRRE8F4WuQ

So that's all for now, but there will be more, because I know there are lots of holes in my game and I hope you all point them out.

Thanks in advance!

(edit: whoops, extra urls in there)

Also, I've been trying to TK my missiles, but I always get either a ground bazooka or a j.S. Is there some magical in-between timing that I'm not getting? On a side note, the few times I manage to get it off, it looks like my input was 23698-S

Posted

yeah you're right, I do know that 5p is the best oki because of recovery...just a bad habit i gotta break. is there anything else I should change, or is my game really so bad everyone doesn't know what to say?

Posted

i think against Slayer your overusing 2K. That gets crushed by Slayer's 2HS batcloud for good damage very easily. Also you should work on confirm hitting more of those level 3 horsie's into combos.

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