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Posted

I've been a JO forum lurker for a while, and have a very limited group to play with; however, we have recently found a way to record decent quality videos. If any of you have the free time to go, watch, and give me some tips, I would greatly appreciate it.

www.youtube.com/user/Novicks

Any of the videos listed as Vandal are the ones with me, Aganea and Novicks are the two people in the group that play often.

Warning: none of us are decent players.

Thank you for your help.

Posted

Hey, I just so happened to find these from the May forum and finished watching them.

First impressions, the May player is slow. It was hard to say anything about you, since the May player was just handing you alot of the damage you got. It was hard to get a feel for your overall skill.

Of you, I noticed you were dropping some combos and also missed some opportunity for combos. For example, on May, off of 2D, you would do Coin, dash and 6P to catch his tech. Instead you should not even give him a chance to tech, by doing: 2D>Coin, f.S>HMF2, etc. From those videos of you, all I can say is just work on your execution.

Like I already said about the May player, he is slow. Maybe he was at a lost for what to do. What ever was going on, he was literally running in to attacks. He also let big whiffs go by unpunished, not even a twitch out of him. He needs to learn to anti-air, too. When you went up in to the air, it was pretty much free. I think I only saw one 6P out of him, which traded and lost him the match. All the other times, he just wasn't blocking, but he wasn't getting counter-hit either, so I'm guessing he was trying to go for an anti-air but just wasn't fast enough. Which all goes back to what I said about him being slow. So for your friend, he needs to work on his speed and reflexes. Tell him to never take his eyes off his opponent and they'll be a start.

He also needs to stop trying to do his FB combo when he doesn't have the meter. I assume he practiced it so hard that his hands just do it unconsciously.

I guess I should post this for the May player.

Posted

the only thing that stood out to me was how you did throw -> coin more than you did throw -> enkasu. i know it's always tempting (especially against players you know you can land level 2's on), but i would always go for an enkasu unless you don't think you can land 2D -> coin on them (and that may was getting hit by your 2D a lot).

take it with a grain of salt (since i'm no better than you are), but i think you should be using your throws for combos against players you know you can beat. save the coin setups for good players who you need to get the extra damage in on.

Posted

You should always coin on the first opportunity that presents itself. A second chance isn't guaranteed.

Well, coin or knockdown. Knockdown, especially if you're fighting ABA. If it's between getting a level 2 or doing a tech-able combo, then it's always the level 2. Unless the combo would kill. You know. You all get the idea.

Posted

Thank you both for watching - I'll keep logging more hours in training mode and post some more videos in a couple of weeks, hopefully after some improvement in both of us.

  • 2 weeks later...
Posted

Going to bump since there are more videos on:

www.youtube.com/user/Novicks

The JO vs May videos are some more of the same; however, there are some JO vs. PO videos that I would like your assistance with. Still spending time getting the FRC points down and trying not to drop combos, but there are still some flaws with execution. If I could get pointers for both things to practice and on my footsy game I would greatly appreciate it.

Posted

1:11 of match 3: when you're really close to potemkin like that, you should always backdash on oki. if you just walk you're in perfect range for a reversal pot buster, but if you backdash the worst he can do is a slidehead. don't iad though, because that's asking for trouble.

1:23 of match 3: jackhound on a guarding potemkin = bad. jack return on a guarding potemkin = really bad. you're lucky he didn't capitalize on that. if you wanted to keep him from rushing in (which is what it looked like) you should've opted for tk ensenga, j.S -> ensenga or 5K. i know we all make mistakes, but this is one mistake that you really can't afford to make. any good potemkin would've bustered you after the first one.

other than that, your zoning is effective and even though you're dropping some combos, that can be fixed with practice.

i would personally suggest you start to apply more pressure in the corner when you can. the way i like to do that is to land a MFKLV2 and start an OTG string (coin -> 6HMC -> 6HMC -> 5HMC -> combo). if you land an enkasu off of that setup, you can land baccus sigh on oki and go for a level 2 (hit check it though, you don't want to waste that coin). if you want to keep him in the corner, land another MFKLV2 and do it again. you might feel uncomfortable trying to keep potemkin cornered, but once you land a level 2 on him, he can't do anything until you end the combo. like 4r5 said; no guts, no glory.

Posted

set3@1:11 - Should of meatied a quick move, like 2K or c.S. Reversal PotemkinBuster is not a legitimate wakeup option. If you did a meaty, his options would be reduced to blocking, backdashing, or reversal shield super, all of which you have safe (or better!) responses to.

As you may have noticed (though it took Lobo a while to start 6P'ing you) j.K is a risky jump-in and the range at which you were using j.HS was suboptimal. j.K is easily 6P'ed, and backdashed. The range at which you were placing your j.HS also made it pretty easy to 6P and backdash. With j.HS, you want to hit with the tip, that way it's harder to 6P and he won't get anything if he backdashes. It's the same premise with j.S, which you never used.

You were also air-backdashing alot. Nothing wrong with that; better safe then sorry. But you should know that you missed out on some damage; no guts no glory.

Potemkin is a simple character. If you're out of PotemkinBuster range, then you play a pure reaction game. If you're in PotemkinBuster range, then you pick one of either block, jump, or backdash. (or forwarddash or super, both evade throws) Since PB is unreactable, you're forced to guess. Like I said, simple.

You're playing Rock-Paper-Scissor. You're options, for the most part, work one to one; your rock is only going to beat his scissor. From Potemkin's side, he's just going to pick from PB or some other attack. And depending on how he spaces and times his attacks, he can get his options to work one to two; his rock can beat, both, your scissor and your paper.

At low levels you can, almost exclusively, get away with backdashing out of everything Potemkin does. Since punishing a backdash with Potemkin's slow moves can be a bit tricky, let alone getting good damage and a proper setup off them.

qwerty, what you're saying about MistFiners OTG's isn't very clear. Are your saying to hit OTG with a MistFiner? Or to end your OTG string in a MistStance? And I'm not sure I understand the significances of whether it's a low or mid MistFiner. All MistFiners can be blocked low. I think most of the trickiness is in whether you are going to cancel the MistStance or fire off a MistFiner.

Posted

i just read that part again and realized it made no fucking sense :psyduck:. sorry about that.

i was just saying that the way i tend to follow up my corner OTG strings is a MFSLV2 after enkasu, that way no matter how potemkin guards it'll hit. you can try to keep him in the corner by doing a mid, but he might expect that and guard low/jump.

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