Kyosuke Kagami Posted January 13, 2015 Posted January 13, 2015 "Starter" gawd, lots things I need to learn with ZATO SAMA~. What do you mean with this? Gonna try testing these combos later. Will see if me can try setting Eddie up. Btw another dumb question from me. How can I make Eddie appear in the golden spots left by Drills?
Synyster17 Posted January 13, 2015 Posted January 13, 2015 Btw another dumb question from me. How can I make Eddie appear in the golden spots left by Drills? 214h makes it summon from drill
Kyosuke Kagami Posted January 13, 2015 Posted January 13, 2015 Good, finally I know! Also, more stupid questions: I currently use the following button configuration in my stick: P S D K H Since I rarely use Eddie's teleport thing, I mostly have my fingers on the rest (claw, Mawaru, Nobiru, Maha Drill). Is this configuration okay or maybe I should reconsider?
Synyster17 Posted January 13, 2015 Posted January 13, 2015 I currently use the following button configuration in my stick: P S D K H Since I rarely use Eddie's teleport thing, I mostly have my fingers on the rest (claw, Mawaru, Nobiru, Maha Drill). Is this configuration okay or maybe I should reconsider? Do what you feel comfortable with. I use this ksh p d Really its just up to you.
Kyosuke Kagami Posted January 13, 2015 Posted January 13, 2015 Thanks I'll try uploading some shit so you can help me with feedback
JG Posted January 14, 2015 Posted January 14, 2015 Just a simple crossup = )https://www.youtube.com/watch?v=4UyBEBwybGI
smellthejava Posted January 14, 2015 Posted January 14, 2015 Hello. Total new player with Zato and I'm having a lot of trouble getting the hang of NE and combos with him. Tried mostly challenge and a little bit of training mode trying to get the feel of Z1, but when it comes to combos, follow ups, set ups I'm completely lost. I have been looking around for information about combos but haven't found much that can help me. Looking at videos is helpful, but don't knowing when the guy is releasing the button and when is holding it is making me lose a lot of information. Any combos you guys would recommend in order to get the hang of Zato? Also, any tips (or an alternative I could train with) with his challenge 33? I can't seem to hit s>d. Thanks.
Fame96 Posted January 14, 2015 Posted January 14, 2015 Any tips on fighting the valentines? Specifically elphelt. I can do pretty well until she pulls the shotgun out and i end up losing 80% of my life.
Grim-reaper Posted January 14, 2015 Posted January 14, 2015 Drills ( to clash with bomb ), flight ( to breathe from her pressure ), and pressuring her to death is what you'll need against elphelt.
lacey Posted January 14, 2015 Posted January 14, 2015 Any combos you guys would recommend in order to get the hang of Zato? Also, any tips (or an alternative I could train with) with his challenge 33? I can't seem to hit s>d. Thanks. If you're just brand new to Zato/Eddie, then I'd recommend not starting with combos. Instead, go into training mode and put the dummy on block all. Practice starting an attack with Zato, holding the buttons, and releasing the negative edge for an Eddie attack. Eg. do 2p 2k -p- over and over until you're very comfortable with it. Pick another attack sequence, say p 2s -k- and get that down so you aren't thinking about the negative edges anymore. Zato's standard punches and kicks don't gatling from his slash/heavies, so use slash and heavy to hide positive edge inputs from punch and kick you don't want. Practice until you can attack as Zato and then buzzsaw with Eddie without ever having Zato kick. It sounds trivial but it teaches a lot. Fighting in tandem with Eddie is the core of good Zato play. You should totally learn the combos and setups, but check out the Ogawa videos in the other thread. In most of his matches the vast majority of damage comes from random hits and combos that consist of Eddie -s- into superjump j.k j.h j.d. Basics are going to serve you much better than mastering a combo you may never get the opportunity to land.
Grim-reaper Posted January 14, 2015 Posted January 14, 2015 My first unblockable setup as a pad player : https://www.youtube.com/watch?v=6HevJjnsVPI I'M HYPE AS HELL !
wiredgod Posted January 14, 2015 Posted January 14, 2015 Since I rarely use Eddie's teleport thing, I mostly have my fingers on the rest (claw, Mawaru, Nobiru, Maha Drill). Is this configuration okay or maybe I should reconsider? You want to use the Eddie teleport thing frequently to continue pressure off long range drill knockdowns. Get good at the timing so you can summon as early as possible For people having troubles with negative edging, remember that you can release other buttons while Eddie is in active frames for another move. A combo thread is being worked on, but combos with Zato aren't going to be as simple as with other characters. You're going to end up with a lot of random hits and the spacing of you and your opponent is not always going to be exactly where it would be in training mode. ForgoneMongoose had a good post on beginning combos on the bottom of page ten. 236K (or release K if Eddie is out) is probably the best option off knockdown, but the other shadow tools shouldn't be ignored.
Kyosuke Kagami Posted January 14, 2015 Posted January 14, 2015 Are we talking about the same teleport? AKA releasing H, not 214H :v But yeah, I get what you mean. Most of my things with Zato happen after: -Mawaru (random chainsaw that hits someone who tries punishing it, or something in wake up) -Nobiru (anti air punishment) Haven't found any use for the Claw (-P) other than extend combos or punish anyone who forgets Eddie is nearby lol. What else can you do with it?
xXavierx Posted January 14, 2015 Posted January 14, 2015 Tick throws with -p- are good. That whole ( 2p 2k -p- ) repeat or Damned Fang is like Eddie pressure 101 stuff.
Grim-reaper Posted January 14, 2015 Posted January 14, 2015 Are we talking about the same teleport? AKA releasing H, not 214H :v But yeah, I get what you mean. Most of my things with Zato happen after: -Mawaru (random chainsaw that hits someone who tries punishing it, or something in wake up) -Nobiru (anti air punishment) Haven't found any use for the Claw (-P) other than extend combos or punish anyone who forgets Eddie is nearby lol. What else can you do with it? First thing i learned with -p- is the sandwich pressure. After a knockdown i summon with HS keep it pressed a little and then release it and dash in to push eddie behind them. Then i do 2p>2k>-p- x n while holding down-forward to keep eddie behind them. After each -p- i can mix it up with command grab into unblockable or st.k>st.S>saw for low starter or just 6k>saw for overhead stater. You'll also like using -s- after you make them scared of command grab to punish the jump startup. something like this : https://www.youtube.com/watch?v=ZcAHr4oEtA8
wiredgod Posted January 14, 2015 Posted January 14, 2015 Are we talking about the same teleport? AKA releasing H, not 214H :v But yeah, I get what you mean. Most of my things with Zato happen after: -Mawaru (random chainsaw that hits someone who tries punishing it, or something in wake up) -Nobiru (anti air punishment) Haven't found any use for the Claw (-P) other than extend combos or punish anyone who forgets Eddie is nearby lol. What else can you do with it? Yeah, I meant the 214H teleport. The other teleport can be good too if you're looking to sandwich them or to close a distance gap where Eddie is vulnerable.
Kyosuke Kagami Posted January 14, 2015 Posted January 14, 2015 Holy shit... I think I need some hours in training Got any vids with bnbs with Zato and some basic Eddie setups?
Grim-reaper Posted January 14, 2015 Posted January 14, 2015 https://www.youtube.com/watch?v=E1hXY7Svhks Some very basic stuff. You gotta be masterin' this before going any further.
Kyosuke Kagami Posted January 14, 2015 Posted January 14, 2015 Good, I'll try them later. Thank you I may stream some of my gaming sessions one of these days. Mind if you could see them so I can get sum feedback?
smellthejava Posted January 15, 2015 Posted January 15, 2015 Cleared all zato challenges. It really helped me out getting the general idea I was looking for. Now controlling zato feels a little bit more organic than before, still a long way to go but I'm loving the character so far. I think I should learn unblockeables and setups, the problem is that I don't know where to start. I'm a little bit excited, learning a new character sure is fun.
Ryd' Posted January 15, 2015 Posted January 15, 2015 Zato only has one unblockable now; Eddie drill + Zato overhead (generally jS or jHS). You have some variety in setting it up: corner 5D, low wallsplat Shadow Gallery, and Damned Fang being the more common ones. What you should learn is how to manipulate Zato and Eddie in tandem against moving targets, covering each other's attacks, and stalling to recharge Eddie. Unblockable setups don't carry you very far if you never get the chance to use them, and Zato's neutral takes a good bit of work to reach the level that other characters get for less effort, though his long-term payoff is generally a lot higher.
president Posted January 15, 2015 Posted January 15, 2015 When you're learning the characters comboroutes and unblockable setups and try to apply them in matches you'll realize what a bitch Zato is to bursts. Bursts build super quickly in this game and you'll never ever land a full UB if you don't learn how to deal with them, so might as well pick that up at the same time. I'd recommend you take a look at all his guaranteed burst parts & find some way to hard bait bursts. Hard baiting massively sucks when everything is so setup oriented and we're not even allowed to block a burst if we want to convert into something good, especially compared to other characters that get automated burst baits all over the place (can jumpcancel absolutely everything on reaction during the combo etc) but it's all we got. Example: comboroute into 5D6; 6P 2H 22S unblockable setup gets bursted somewhere -> find a way to -H- BTL YRC that and go into corner SG instead for maximum punish. You will get results a lot more quickly if you know what to do against people just saving up burst to get out of unblockables.
pokemonblaze234 Posted January 15, 2015 Posted January 15, 2015 I be Zato noob, I suck ass, so..... for 2S>-P>22H do you do 2S[P]>-P or 2S then just press P during 2S? And also, how do you get 22H to connect? and btw, I switched to stick yesterday(I didn't play Zato with pad tho, I started with him yesterday).
pokemonblaze234 Posted January 15, 2015 Posted January 15, 2015 I think I under stand it now, I do 2 then I hold P during 2S then I cancel 2S into 22[H](I thought you were supposed to link -P into 22H but I found out(with the use of my brain) that you cancel 2S into 22H) while letting go of P, so the whole thing is: 2[P]>22[H] then let go of P, so am I right?
Pen_Ninja Posted January 15, 2015 Posted January 15, 2015 I tend to do that combo by doing 2 then inputting 22 and tapping H and P at the same time. Because you can't cancel into 2P from 2S, you get 22H and be cause P is higher priority than H, if you let go at the same time, you get P. I find the timing works out quite well if you do it this way. 2 > 22[H]+[P] > ]H[ + ]P[
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