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Posted

Question about this combo you gave me: 5C -> zantetsu -> 5C (replace with 6B for carl, noel and nu) -> guren -> 6C Is Guren suppossed to hit? I've tried it in training against Jin and guren (236A?) doesn't hit. I assume it hits if they tech? But otherwise I'm a little confused

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Posted

you just have to input it relatively quickly and be close enough for it to land. try it without the second 5C to see how the guren hits and how the 6C links. the second 5C is just there for some extra damage if you're close enough for it to hit.

Posted

Euhm, 5C doesn't combo into zantetsu, maybe if it were CH or crouching, but it's not guaranteed.

i should've clarified that it indeed only combos off of a counter hit.

Posted

Something that works though is 5C 236A 41236C [6C/3C OR -> 236A 6C] but the link is hard. If you start the combo with 41236C you should end up right next to your opponent where 2C j.C is favorable over 3C and 236A 6C. Btw, has anyone been able to get trainingmode to reset the healthbars and get damagecounters? I've been looking but couldn't find such options O_O

Posted

Why can't you find it? It's in both english and japanese (you get to set it). In any case, the second section (second circle from the left), first option resets health bar after combo. and the third section, first option allows for counter hit (on or off, basically, as counter hit only applies to first hit in this game).

Posted

i hate the mystery meat menu browsing in training mode. :I: also i believe there's a "regenerate" option under "health bar" as well as a "display damage" option. also hakman.

Posted

Yeah, there is an option to set health to regenerate.. You can also put Hakumen into his Mugen state permanently. You can also just set his "heat" guage to 100 and it'll regenerate when you use it up. This training mode has lot of the same options that Guilty Gear's training mode had, and that's definitely the model to go on when it comes to 2d fighters. However, I'm with you on this one qwerty (love your SN, its quick to type). I wish they had done more than emulate the options, and had actually emulated the layout that GG had.

Posted

Few updates: Just finished posting the layout for all the character matchup forums. Most of them are bare right now, but if you have questions about specific matchups or character you can just post your questions up in those forums. I'm working on some of the guide stuff now, hopefully most of your questions will be answered so bear with me on getting that up.

Posted

alright im thinking about subbing hakumen anyone know a easy mode combo or a BnB i could use that isn't really hard to pull off alot of hakumen's stuff is raping my fingers on this ps3 pad i need a stick T_T

Posted

I feel like most of Haku's combos are kind of easy.

But check out this: http://s1.zetaboards.com/blazblue/pages/hakumencombo/

It lists a lot of combos.

Otherwise, I would say not to focus a whole lot on combos, but rather making room to appraoch with j.6C and using something with your magatama (either 214B or 41236C probably)

I'm sure others will be able to give you a little more specific help than I did :P

Posted

haha well i don't have trouble with doing anything besides combos i get tons of CHs and i can use j.2c pretty well just i dunno what to do after i get those hits best thing ive come up with is like 6C ch shippu or something lol

Posted

The main difficult things combo wise with Hakumen are I think the 623a~a followup with falling j.c into ground 2c. That seems to be most people's problem.

So easy combos then - 2a>214b>236a>6c (optional super after the 6c)

6c (CH) > 6c > super

j.c (CH on aerial opponent sort of high) > j.b > dj j.c > j.214b > dj j.c

or if you're closer to the ground

j.c (CH aerial) > 5c > 236a > 6c (optional super)

Anyways the list goes on. I'll get that combo thread updated soon enough. For now, you can look here for some basic (not really damage maximizing, but I guess that's not really what you wanted anyways)

http://s1.zetaboards.com/blazblue/pages/hakumencombo/

notations a bit different but you get the idea.

Posted

Easy combos: * into 236A 41236C [5C/6B 236A 6C]/[6C/3C]/[2C j.2C...] * into 214B[1]236A 6C 214B 236A 6C(if you put anything in front of this the 236A will always whiff). Throw 236A 6C(be sure to cancel the throw with 236A rather than linking it afterward. Oh and if you're lagging, you can forget about all of them. And JackG, you might want to add that 6B is feet invincible and launches for 2C + followup on CH.

Posted

Thanks, I almost forgot about the feet invincibility bit on 6b. I already listed in the guide that 6b counterhit is long enough to follow up with a jump-in, landing j.c into 2c/5c whatever. Still working on editting it and all that jazz when I get a bit. I hope you guys don't mind that it's locked now, just want to make sure it's complete before I get a bunch of comments on it. In the meantime, you guys can comment on it in this thread like reaVer did.

Posted

has anyone else run into this . I was playing my friend today, I was using Jin and he used Haku-men. Well he jumped toward me did his c , I blocked, then he landed and then he did a 6c. All of a sudden It takes out close to or half my hp. I know this was half because I had full Hp. It wasn't a counter Haku-men can do, it was just a normal c. Does Haku-men have some type of random number generator for his damage? I find this odd, because Iv played my friend tons of times. Same chars Jin vs Haku-men. Anyone else see this happen. This has only happened once so far.

Posted

The main difficult things combo wise with Hakumen are I think the 623a~a followup with falling j.c into ground 2c. That seems to be most people's problem.

So easy combos then - 2a>214b>236a>6c (optional super after the 6c)

6c (CH) > 6c > super

j.c (CH on aerial opponent sort of high) > j.b > dj j.c > j.214b > dj j.c

or if you're closer to the ground

j.c (CH aerial) > 5c > 236a > 6c (optional super)

Anyways the list goes on. I'll get that combo thread updated soon enough. For now, you can look here for some basic (not really damage maximizing, but I guess that's not really what you wanted anyways)

http://s1.zetaboards.com/blazblue/pages/hakumencombo/

notations a bit different but you get the idea.

thanks a bunch

ive been testing some follow ups

im thinking air combos aren't for me yet but more ground combos seem to be a tad easier on the fingers lol

today i hit arakune while he was in his lazr super with a CH shippu like halfway charged

and he already bursted goddamn was like 80% life lololol

Posted

has anyone else run into this .

I was playing my friend today, I was using Jin and he used Haku-men.

Well he jumped toward me did his c , I blocked, then he landed and then he did a 6c.

All of a sudden It takes out close to or half my hp. I know this was half because I had full Hp.

It wasn't a counter Haku-men can do, it was just a normal c.

Does Haku-men have some type of random number generator for his damage?

I find this odd, because Iv played my friend tons of times. Same chars Jin vs Haku-men.

Anyone else see this happen. This has only happened once so far.

No, Hakumen's 6c does 1640 damage. There is no random number generation involved, so I'm not really sure what you experienced. Maybe you were in Negative Penalty/had bursted, Negative penalty denoted by red lines going up and down your character.

Posted

Once I was watching a friend's match between hakumen and v13 and he was gettn raped badly. after losing almost all his life he jumped in and grabbed her for exactly half her health bar. (she was also at full beforehand, spamming the swords). twas a big wtf moment, but i never did find out how he did it. i guess this case is similar to yours

Posted

i'm having trouble dealing with rushdown pressure, particularly rachel and her forcing me into a corner and just comboing the shit outa me until either my guard gets broken or a hit gets through and i loose a huge chunk of life. whats the best way to handle this when it seems like all her attacks give huge frame advantage?

Posted

Once I was watching a friend's match between hakumen and v13 and he was gettn raped badly. after losing almost all his life he jumped in and grabbed her for exactly half her health bar. (she was also at full beforehand, spamming the swords). twas a big wtf moment, but i never did find out how he did it. i guess this case is similar to yours

Different characters have different life totals. V-13 is the lowest in the game, and if she had bursted thats an additional 30% damage.

Posted

Are you just making things up? V-13 is tied for the second least amount health in the game, and bursting increases damage by 50%, not 30%. V-13 has a disproportionated life bar though, meaning visually the last 20% of her life is closer to 3500-4000 health, instead of 2000. That means when you hit her earlier on it appears to do more damage than it actually is.

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