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Posted

Here is how I approach this matchup:  Junpei does not have very good offensive tools to get in on you.  The main ways he can get in are by using persona moves to cause a knockdown or his j.B.  The persona moves are slow and easy to react to if you're paying attention.  Either just block or roll through the persona and Junpei will be stuck with quite a bit recovery.  The j.B is a much stronger move and has priority over your jumping normals.  I recommend not testing him air to air.  Instead really focus in on using 2B to remove that j.B offensive option from him.  Once he's scared to use j.B, he has to take more risks and Teddie pressure should overwhelm him

 

If he gets a hit on you, take a glance at how many runners he has on base.  Burst if he has meter, is under ten runs, and is going to get a grand slam.  Once he hits ten runs he goes up a tier level or two and is much harder to deal with.  Don't let him get there.

 

In neutral or offense, remember he can use his bat to knock some of your items back at you.  Use your item pressure and long normals to keep him away or in your 5A spacing and you win.

Posted

I'll also say long range item pressure should not be your go-to tool; between 2D FC, Deathbound and his item-reflecting bats, Junpei can turn that on you if you give him the chance.

 

Harass him from mid-range to 5A range, keep an eye out for 2C, and he shouldn't give you too many problems. Junpei really hates fighting throws since he gets an out even if he techs them, so a healthy throw game will make him wary. If you've conditioned him to fear 2B/2C, Sweep can be a very effective tool to harass Junpei with as well since it beats out 2C and outranges almost anything else he has.

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