Jump to content
Dustloop Forums

"Meet Your Mod" Episode 14: Kyle


Guest

This Week:

Kyle

[PRBREAK][/PRBREAK]

- Why did you choose that particular handle, is there a story or reference you'd like to explain?

It's my name and I generally prefer people's first names over a made-up internet alias: The only real exceptions being legitimate nicknames. Sorry guys, not trying to hurt e-penis's here but it's how I feel about it. So, if I were to answer this question my own context, I would reply," My mother had a celebrity fantasy about (this guy). That's why I am named Kyle."

- What is your background with fighting games...Did you start with BB or are your OG like SFII?

My first competitive FG with strats, combos, execution and a player base was the acade release of Tekken 4. I have good memories of seeing this & SoulCalibur2 at my old arcade in Ashland Kentucky. I've got a sick 14- min Tekken-4 combo video floating around on handheld camcorder tape. (1/2 credit to Jaison in this project): Just gotta get it digital for youtube. An old friend of mine was always hounding us about frame data... I didn't get it. lol Once we get into being competitive with Tekken-4 we met better and better people and we watched the matches become slower w/ more footsies and much less risk. We found this overall boring. About our second Anime-con (because that's where the real fighting games were at) we met a very talkative and skilled player named Kenji Bliss (KBNova). He showed us competitive Guilty Gear. I recall watching JoshFUNKDOCTOR playing casuals with Kenji and my mind could not even comprehending what was going on. I didn't know they were currently roommates and both knew the "rules" (game mechanics) of GG. The one concept we did happen to grasp was competitive GG was much more intense, fast & interesting than footsies Tekken or SF. So, every year we had an annual event of who could get the most damage on Kenji or possibly sneak a win. About this time Dustloop had begun...

- What competitive scene are you involved with? (Ranbats, Arcades, XBL, PSN, Reload Online etc.) Would you elaborate the benefits of this particular scene?

Dustloop contributions- This helps me soo much. I don't have to play out every scenario, but reading other players talking about their mistakes or break-throughs really helps me stay in check when I am going through a unique scenario during a match.

XBL- This is perfect for match-ups, I wish GG had this so America would not lose to "Oki" so badly.

Arcade Legacy- Pay-to-enter "freeplay arcade" in Cincinnatti Ohio. This set-up is amazing and offers the social aspetc of FG's as well as the interested player base to compete, scrimmage & genuinely hang-out. Ranbats and weekly "casuals" are hosted here.

Tournaments- It took a long time to get over the nerves. lol. Eventually, it goes away and you find out just how ADAPTIVE your strategies can be when time is limited.

- How strong do you feel your nation is as a whole, what is the next step to strengthening it?

GG- Weak. We can develop a decent offensive game, but lack real defensive capabilities and the largest majority of match-ups for this unique game. We need on-line play so people get used to fighting most of the roster... wake-up timings, when to bait and when to rush are all dictated by the opponent and what their current resources are.

BB- I feel American competition is stronger than GG and our "Top Players" have really exceeded a level above top GG players. I'm not sure if it's b/c or resources, game simplicity or Netplay: Probably a combination of everything.

For America to take the next-step in our level of play we need to enhance our player base and emphasize communication. How to attract NEW SERIOUS players when the game is "older" and so complicated?

- Which player(s) give you the most trouble and why?

Raekwon owns me for free. He beat me out of every GG tourney for about 2-years... during the prime of Accent Core. lol GG's Bama.

- What has been the most helpful tool while growing stronger in GG/BB?

Late night conversation at dinner over strategy and theory of charater arch's/ playstyle and Dustloop have helped me improve the most.

- Is there anything you'd like to share regarding your respective character or Dustloop in general?

May - I'm sorry we got Brain-dead in Accent Core. She was much more interesting in GGXX:Slash. =/

Carl - You guys make me happy. I feel good knowing we have a strong Carl base here in America. It's great to see soo much activity/theory in the Carl boards and I believe it's a reflection of the success these players have all achieved.

Dustloop - What's the next step to increase out player base? It's out responsibility. Do we need to host entry-level tournaments? This could deter the complexity of the game & possibly entice new players...


  Report Article



User Feedback

Recommended Comments

There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
  • Posts

    • I played a bit of the alpha and it was really enjoyable! It had a really nice movement feel to it that a lot of newer games just don't have anymore.   They've also seemed to change a lot of minor things that made things feel weird, like hit/block sounds. Azula was also an incredibly cool reveal
    • i'm excited that it has regional pricing, going to give it a try for that alone. haven't been in any of the betas though so don't really know what to expect
    • I'm pretty interested, most of the stuff I've I've seen looks interesting, I'm just worried it'll flame out on launch like dnf duel did so I've kind of been keeping my distance.  
    • As of a few days ago, every character (except Sailor Uranus...) has a starter guide written! Pluto was the last to be added as she's undergoing some advancements thanks to a dedicated main of her named Virus. Thanks to O-RANGE, Inva, Legs, BowserBrowser, kan kan mikan and Virus for writing for their characters! While there's still a lot we have to cover in characters advanced strategy, this is an amazing point to get to. There's never been a better time to get into the game!
    • Makes sense, playing for popularity. Out of curiosity, what "metatextual level"s do you think the "simple" games come across as?
×
×
  • Create New...