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Arc System Works looking toward creating new fighting game content for PS4 release


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Arc System Works' Toshimichi Mori recently participated in a game developer's panel/interview "Playstation Meeting 2013", in which reps from various gaming companies were fielded with questions and scenarios regarding the looming release of Sony's Playstation 4. Hit the jump for a translated excerpt from the interview.

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In one particular segment of note, Mori states the company's upcoming prospects for the PS4 stating:

While we cannot give a specific title name or other concrete info at this time, we definitely want to do it (create a ftg for PS4). We are a fighting game company, so we always are creating or wanting to create content. Actually, Guilty Gear was created with the Dreamcast hardware in mind, and when we were initially beginning development on the (first) Blazblue, coincidentally the Playstation 3 hardware was made available (dev kit). Every time there is a new console generation turning point, we (Arc System Works) are seemingly always creating something new for it. This is actually part of our business strategy.

The interview with Mori-san covers other interesting tidbits as well, such as the memory limitations of the PS3 and previous console generations and how the company went about overcoming these setbacks in creating fighting game content; which are notorious for requiring a large amount of dedicated memory, as well as the PS4's "share button" integration possibilities with fighting game titles. The total length of the panel/interview is 6 pages long, and a very interesting read if you can brave the wall of Japanese text.

This news comes as a first for a fighting game company of note to explicitly express interest or intention of developing a title for the Playstation 4. Let us know what you think about this revelation and sound off in discussion down in the comment section below!

Source: Dengeki Online

Translated by: Mynus


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