Jump to content
Dustloop Forums

Continuum Shift Extend & News Roundup


Guest

003.jpg

BlazBlue Continuum Shift Extend will be hitting Japanese retailers 12/17/2011 as a launch title on the Playstation Vita and simultaneously on the Playstation 3 and Xbox 360, with all 3 versions carrying a price tag of ¥5980 (approx. $78) confirming a retail release for the console versions. To recap Continuum Shift Extend brings all character download content from the original Continuum Shift and puts it all in one comprehensive disc, it also features a revised Calamity Trigger story, 4 new scenarios following all the newly added characters, and an additional 4 "joke" scenarios to be found as well. There will also be a new opening animation and theme (蒼穹の光 - Soukyuu no Hikari by Faylan)

[PRBREAK][/PRBREAK]

First print copies of the Japanese versions will include a special soundtrack that compiles all the new audio tracks added since the original Continuum Shift.

Mori has already confirmed downloadable content for Extend however he did not comment on the exact nature of it, but following the previous history of past games we can probably expect more color palettes and maybe even characters beyond Relius...

Aksys games has already confirmed that that will indeed be bringing over Extend to North American territories for the Vita but have yet to announce plans for the console versions (it should also be noted that American Vita titles are slated for a standard pricing of $39.99, and this was the same price the original Continuum Shift released under for the PS3 and 360 in region).

Relius has been promised to be patched into arcade versions of Continuum Shift II before this month's end, so we should be getting a good look at him soon enough, until then you can check out the promotional video for Extend.

001.jpg

In other news a new vocal soundtrack will be releasing around the same time as well, BlazBlue in L.A. -VOCAL EDITION- will be on sale 12/14/2011 for ¥3,150 (approx. $41), the title is reminiscent of a Guilty Gear soundtrack of a similar title. It will include vocalized versions familiar themes which include:

01: Rebellion

02: Gluttony Fang

03: Weak Executioner

04: SUSANOOH

05: Active Angel

06: Rubble Song

07: Black Onslaught

08: Under Heaven Destruction

09: Endless Despair

10: Lust Sin

11: Awaking The Chaos

And to finish out the news round up Arc will be continuing their collaboration with gravure idol Iiniku Ushijima in a series of photo shoots that started with Noel Vermilion, then Makoto Nanaya, and now Litchi Faye Ling. The latest set is planned to launch along side next month's Arcadia magazine (which hits retailers on 9/30/2011).


  Report Article



User Feedback

Recommended Comments

There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
  • Posts

    • I played a bit of the alpha and it was really enjoyable! It had a really nice movement feel to it that a lot of newer games just don't have anymore.   They've also seemed to change a lot of minor things that made things feel weird, like hit/block sounds. Azula was also an incredibly cool reveal
    • i'm excited that it has regional pricing, going to give it a try for that alone. haven't been in any of the betas though so don't really know what to expect
    • I'm pretty interested, most of the stuff I've I've seen looks interesting, I'm just worried it'll flame out on launch like dnf duel did so I've kind of been keeping my distance.  
    • As of a few days ago, every character (except Sailor Uranus...) has a starter guide written! Pluto was the last to be added as she's undergoing some advancements thanks to a dedicated main of her named Virus. Thanks to O-RANGE, Inva, Legs, BowserBrowser, kan kan mikan and Virus for writing for their characters! While there's still a lot we have to cover in characters advanced strategy, this is an amazing point to get to. There's never been a better time to get into the game!
    • Makes sense, playing for popularity. Out of curiosity, what "metatextual level"s do you think the "simple" games come across as?
×
×
  • Create New...