First and foremost, GGXXAC+R is confirmed as a free update to AC+, to be released this month. Unfortunately, it looks like the XBL version has fallen behind and will be updated slightly later.
Secondly, a bunch of Xrd System Information and Character Information has been shared. Translations of this information are available on our forums (courtesy Suzaku, etc.), and also on SRK (courtesy iantothemax). A short version of this information follows.
So what's new in GGXrd?
- Guard Gauge replaced with "R.I.S.C." Level. Functions almost identically to the Guard Gauge (including forced counter hits), but doesn't go below its baseline.
- Dusts now have two follow-up options: homing jump (up) or ground dash (forward).
- Using a Roman Cancel during a projectile's recovery slows down time while allowing you to move freely, enabling combos even from a distance. Same meter cost.
- Clashing: Two Lights clash normally, Heavies > Lights and causes a reeling knockback, and two Heavies create a "Danger Time" scenario - hitting the opponent in Danger Time forces a "super" counter hit.
What isn't new in Xrd?- The following mechanics all work the same as they do in AC, or at least similarly, except where noted elsewhere:
- button layout
- double jumps
- superjumps
- airdashes
- tension
- bursts
- negative penalty
- sweeps
- gatlings
- throws
- overdrives
- teching
- faultless defense
- dead angle attacks
- roman cancels.
- button layout
What's missing?
[*] Slashback
[*] Force Breaks
[*] Throw teching(?)
[*] FRCs
- The following mechanics all work the same as they do in AC, or at least similarly, except where noted elsewhere:
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