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Guilty Gear XX Accent Core +R and Xrd News


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First and foremost, GGXXAC+R is confirmed as a free update to AC+, to be released this month. Unfortunately, it looks like the XBL version has fallen behind and will be updated slightly later.

Secondly, a bunch of Xrd System Information and Character Information has been shared. Translations of this information are available on our forums (courtesy Suzaku, etc.), and also on SRK (courtesy iantothemax). A short version of this information follows.

So what's new in GGXrd?

  • Guard Gauge replaced with "R.I.S.C." Level. Functions almost identically to the Guard Gauge (including forced counter hits), but doesn't go below its baseline.
  • Dusts now have two follow-up options: homing jump (up) or ground dash (forward).
  • Using a Roman Cancel during a projectile's recovery slows down time while allowing you to move freely, enabling combos even from a distance. Same meter cost.
  • Clashing: Two Lights clash normally, Heavies > Lights and causes a reeling knockback, and two Heavies create a "Danger Time" scenario - hitting the opponent in Danger Time forces a "super" counter hit.

    What isn't new in Xrd?
    • The following mechanics all work the same as they do in AC, or at least similarly, except where noted elsewhere:
      • button layout
      • double jumps
      • superjumps
      • airdashes
      • tension
      • bursts
      • negative penalty
      • sweeps
      • gatlings
      • throws
      • overdrives
      • teching
      • faultless defense
      • dead angle attacks
      • roman cancels.

    What's missing?

    [*] Slashback

    [*] Force Breaks

    [*] Throw teching(?)

    [*] FRCs


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