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Pachi Comments on GGXrd Character Election


Kuuhaku
  • GGXrd-R Logo.png

    Pachi recently posted on the official GGXrd website regarding the returning character election for GGXrd. Players in Japan who complete arcade mode will get to vote on which character they would like to see return next. You can read the original article about the election here.

    The page mostly covers his thoughts on how he thinks the characters will play like. GREATFERNMAN has taken the time to translate it into English.

Translated Document

Re-post of Translated Document 
** Editor's Note: Added pictures for each character.

Translated by @GREATFERNMAN
Translated pretty roughly just to get the info across so...
also please forgive any possible mistakes I rushed through this kinda

 

Pachi's comments on how each character would play if voted into Xrd.
Everything stated by Pachi here is tentative

 

Ab-s.gif
A.B.A
First Appearance: GUILTY GEAR ISUKA

 

A character that uses both a weak normal mode and a strong, high-risk high-return Moroha mode. Blood packs are limited, so you have to decide when is a good time to use it and when it isn't. It might be interesting if her (or paracelsius'??) personality changed based on the blood type of the blood pack.
 

CgkW2ws.png

IZUNA
First Appearance: GUILTY GEAR 2

 

A relatively all-rounded character, but because he has a special step called the Namba Step (I think this may be referencing Namba Aruki, which is a traditional Japanese walking style used in stage performances and martial arts etc.) and he has short range, he would probably be a character who uses his step to hit & run. I would like him to set a daruma on the opponent's wake up and get pressure that way.
 

nQWhoz6.png

VALENTINE
First Appearance: GUILTY GEAR 2

 

She is originally a long ranged projectile character, the other Valentines took things like Zest and Calvados from her (lol), but if she is voted in I'd like to change her play style. She would have many aerial mobility options, so she would have a weak ground game and would specialize in the aerial game.
 

Kl-s.gif

KLIFF UNDERSN
First Appearance: GUILTY GEAR 

 

He is a long ranged, high damage, slow movement character, and it might be interesting to give him a stamina meter. He is old after all. Personally, I'd like to add in more young Kliff moves because I'd like to see young Kliff in the new 3D graphics.
 

Za-s.gif

ZAPPA
First Appearance: GUILTY GEAR XX

 

A tricky character who uses his 3 summons: triplets, dog and sword, with the objective of getting Raoh. I'm thinking that I'd like to maintain his trickiness, but I might redesign his three summons.
 

Ju-s.gif

JUSTICE
First Appearance: GUILTY GEAR

 

In GGACPR she was a pure projectile character, but if she is coming to Xrd, I'd like her to have a more mobile play style. She wouldn't have completely free movement, but it would be something like being able to pressure off N.B.
 

Os-s.gif

HOLY ORDER SOL
First Appearance: GUILTY GEAR XX SLASH

 

A speedy character who continuously attacks with his specials powered up by his charge mechanic. While keeping his base that of a continuously offensive character, it would be interesting if his roman cancel made his charge bar reduction slower, so he could use more powered up moves.
 

Di-s.gif

DIZZY
First Appearance: GUILTY GEAR X

 

A character who has a variety of projectiles that are good are beginning pressure and who also has mobility. She has been a setplay character and she probably has good affinity with the roman cancel system, but rather than backing off, I want her playstyle to involve more aggression. Also, she's a mother now, and her move names are amazing (lol).
 

Te-s.gif

TESTAMENT
First Appearance: GUILTY GEAR

 

A character who plays at his own pace using his various traps while throwing the opponent into disorder with poison and his crow summon. His complexity has increased with each new version, so I'd like to make him easier to understand, by doing things like making it easier to make a decision of what to do while working together with the crow.
 

NP4XrQu.png

DR. PARADIGM
First Appearance: GUILTY GEAR 2

 

In GG2, he was a character that depended on his tribe to fight while he ran away, but it would be interesting for him to fight with his tribe.  Something like a charging move with Roller, an anti-air with Bower, or a delayed attack with Bonnie would be interesting. 
 

Ba-s.gif

BAIKEN
First Appearance: GUILTY GEAR

 

Her range is short overall, but she can gain momentum off her strong guard cancel moves. I'd like to keep her base style the same, but it would be interesting to rework her approach, starting from her guard cancels. Something like instead of getting immediate return, just seizing the pace of the match.
 

seF4C0a.png

FANNY
First Appearance: GUILTY GEAR PETIT

 

She is a character with similar style moves to Faust who fights up close. But if she was in Xrd she would have a full model change so she might become a completely different character. She has a lot of medical themed attacks so she could be a character that can make herself stronger or change her opponent with medicine.
 

Br-s.gif

BRIDGET
First Appearance: GUILTY GEAR XX

 

A character who specializes in setting a yoyo, then, using that as an axis, running around the screen and playing a mid to long ranged hit & run game. While maintaining his mobility options, it would be interesting to give him more yoyo tricks. I'd like to give him options like more ways to call the yoyo back, and more Roger moves.
 

An-s.gif

ANJI
First Appearance: GUILTY GEAR X

 

His specialty is simultaneously defending and attacking with his guard point moves, and his followups from his rushing move. I would like to preserve his guard point followups like Kou, but change his style. A style that forces a close-ranged fight using guard points seems good.
 

eM4UN0X.png

RAVEN
First Appearance: GUILTY GEAR 2

 

In GG2 he was a long ranged projectile character who slowed down his opponent. In Xrd, he'll probably be changed into a mid-ranged character. Additionally, because of his personality, I'd like to include a move where he purposely takes a hit.
 

Ro-s.gif

ROBO-KY
First Appearance: GUILTY GEAR XX #RELOAD

 

He has a character specific electricity gauge, and his special attacks get stronger with the gauge. He's a low mobility character, but it'll be interesting if he can get stronger with his gauge. Something like a temporary mobility increase.


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Recommended Comments

Blade

Posted

Just too bad they only made characters that were "previously playable" as possible entries.  I'd love to see Tyr, Mizuha, Geena, Leon Mining, and maybe a few others playable.

bmckay

Posted

I just want +R Zappa. No other character on this list is as entertaining as +R Zappa. 

Solless

Posted

I'm kind of wishing that the characters that would wreak havoc with the plot and timeline (Justice, Kliff, and Order-sol) were not on the list simply for that fact.



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