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Understanding the 1f Jump


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October 24, 2012 is quickly approaching, and with it the Playstation Network and Xbox Live release of Guilty Gear XX: Accent Core+ is nearly upon us, of course this is merely a preface for the newly tuned Accent Core+R! But as great of a game as Guilty Gear is, it can also be a very complex one, and while veterans have spent years mastering these tricks and tactics, a whole new generation of players are coming in blind. Luckily this knowledge can be passed on and hopefully aide up and comers!

Recently posters have been debating on exactly what a "1 Frame Jump" is and it's applications, and thanks to poster Horokei we have an excellent video which shows and explains the mechanic in-depth. Although it's shown using #Reload the premise is still prevalent and existent in Accent Core, see the video below:

[PRBREAK][/PRBREAK]

And A.B.A mod Furix also gives an example of why 1f Jumps are a useful tool:

Yeah 1f Jumps were necessary for A.B.A (Normal mode).

She had no other options for getting out of pressure strings, other than using meter on an EX slide.

So 1f Jumps were a good way of escaping predictable strings.


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