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The bad design, is in the ultra system, where you are rewarded for losing (what?) and it creates a system where a single random attack can win a match from 50% health. Also, the links are retarded. IN SF2 combos weren't the emphasis of the game so it didn't matter so much. in SF4 combos are important, but really, really hard to do. It's like there's a decent game there, but it's being hidden by huge execution barriers. Footsies is really, really important in SF because characters are immobile, you spend alot of time trying to get your opponent to do something your ready for. This is usually done by hovering just inside or outside their range. When you play someone who's good at it, it's very intimidating. It's a skill that I'm lacking in, and I think good footsies/spacing/zoning would help anybodies game.