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You have alot of options for BE enders: 5D(1)>HF(2) classic CT knockdown/Damage 5D(2)>GH for Tech traps 5D(2)>ID Better CT style knockdown, lower damage 6B>DS fun trap to use occasionally, advantage if blocked 3C>(JC) Mixups 5D(2)>22C Always use if possible 5D>CS High Damage, doesn't work after Double BE Dash under: Ragna can do a double or single cross under after the BE bounce. Can be very confusing but you sacrifice his traditional mix-ups.