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Well, I'll do my best to explain frame data, but it's a bit mathy. Frames represent time, the larger the number the more time has passed. There are three parts to every move, startup, active, and recovery. Startup is how long it takes before the move can inflict any damage (or go active), in BB anything 10 frames or less is fairly fast. Active, is when the move can impact the opponent. some moves have lots of active frames, like Ragna's jB, it just hangs out there and you can hit someone with it long after the move started; but most attacks only have a few active frames (this is the area where 5B got buffed). Finally, there's recovery, which is how long it takes the attack to recover and your character to return to neutral. Because you can cancel normals with other normals via gatling, you can often negate the recovery on moves.