-
Posts
1,017 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by -Seo
-
http://i.imgur.com/yMh5Pl8.jpg Seems you can unlock character colours 7-16 in the gallery, so it's more a question of if the colour palette DLC is new colours (which seems like it would be, but ya never know)
-
JP PSN doesn't update at any set day or time from what I remember. Out of curiosity, when will the character forums for Kagura and Terumi be up?
-
Oh wow, didn't notice that till you pointed it out, that's pretty neat. Highlander Assault is the name of the mode with the Saya sprite. Maybe they really went through with the MvC3 Galactus idea, haha.
-
Gotta pull that all nighter Wednesday, get on that download ASAP. Too hype.
-
It's probably more likely a VS theme. But yeah, best to just wait for the game to get into our hands than speculate
-
Burst is only disabled in OD when you're being hit. You can still go into your own OD in neutral or burst in blockstun.
-
Neither does Kokonoe's theme.
-
Do remember that those are only estimations. Kagura's been said to have anywhere between 10.5~11.5k. Only way we'll know for sure is when the game comes out.
-
I did say I wanted to get better come CP, so I'm definitely down for monthlies! Granted I may not be able to make it down every month, haha.
-
Sony have uploaded the BB matches from their stage show at TGS in HD. It's not new footage, but obviously the quality is better. http://www.youtube.com/watch?v=O7C0W8EujJQ
-
You have your answer :3
-
fiiist, get skype and join the group bro D: also, 15 days get hype.
-
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
-Seo replied to Circuitous's topic in BlazBlue Gameplay
4.5k IIRC -
I assume you mean the digital version? From what I remember, Japanese PSN doesn't update at a set time (someone feel free to correct me on this if I'm mistaken). Your best bet would be to wait untill morning/afternoon in Europe.
-
The 2P characters are just AI.
-
Kagura vs Terumi: http://tvpot.daum.net/clip/ClipView.do?clipid=52995574&rtes=y (Endless Despair II is playing here) Kokonoe vs Terumi/Kagura: http://tvpot.daum.net/mypot/View.do?ownerid=P3G7gyZgrVk0&page=3&clipid=53016029
-
I'm guessing it takes the initial direction pressed with j.D as the stance, then the second direction as the warp? (Something like j.6D > j.6B?)
-
Actually, I think j.D can cover all stances, not just 5D! Unless I'm mistaken, he lands from j.D here and does 6D~B. http://youtu.be/ZVYE9p6wQ28?t=2m1s
-
Ahh right you are, that's my mistake there! There was a post on jbbs, but I believe it was just someone estimating his health to be 11.5k. Take that as you will. It'd be nice to get some info on his 2B. He's already got like 6 lows, haha.
-
BlazBlue Question Thread - Ask your questions here!
-Seo replied to KayEff's topic in BlazBlue Gameplay
You can play it on any account. -
Around 2K damage raw (I think it hits 3 times max for this) and an extra 800 for the OD animation. I think someone was making a comparison to Sol's gunflame, but just animation wise. Odds are it's just used to add to the end of a combo, but it seems to have alright recovery, so maybe at the right distance it could put someone in blockstun long enough to get in again, but that's just my guess there.
-
I don't believe anyone has translated some of the info on Kagura, so I took a stab at some of the stuff on the jbbs. I'm a little unsure on some things, so feel free to correct me where I'm wrong. 5A- Pretty standard 5A. Can be used as anti-air like Ragna/Hazama 6A- Overhead. Forces crouching state(?) Gattlings into 6B 5B- Short range. Hits low 6B- Big outwards kick(?) Gattlings into 5C JB- Crosses up and is decent air-to-air(I'm unsure about this one honestly) 5C- Giant swing of the sword, Causes stagger on ground hit, can hit airbourne (again, unsure here) 2C- Sticks his sword straight out. Covers large area 6C- Takes a step forward and swings his sword upwards. 3C- Sweep. Shorter range than other C moves, but fairly quick. Causes a higher float than other sweeps(?) JC- Huge downwards strike, staggers on ground hit, slams opponent to ground on air hit (Valk JC) 5D~A- Kagura throws his sword into the ground and punches it into the opponent. Has guard point and causes stagger on hit. Fatal counter. 5D~B- Command grab. Small range. 5D~C- Kagura swings the sword upwards twice. Throws the opponent behind Kagura if it hits. Second hit causes wall bound. 2D~A- Jumps up from a crouching posistion and slams the sword down. Overhead. Cannot be emergency teched. 2D~B- Sword surf. Two hits, first hit is low, second is mid. Emergency techable even on CH. 2D~C- Two downward strikes into the ground. Only the second hit is a low. Wallbounds. 6D~A- Dash forward and slash. Strikes at the opponents feet. Hits low, combo tool. 6D~B- Kagura slides under the opponent, and swaps sides with them. Hits low. 6D~C- Coats the sword in an aura and charges forwards. Forces knockdown on air hit(?) Sonic Boom- A version is slow, but comes out quickly, 2 hits. B version comes out slower but lasts longer and picks up speed quicker(?). 3 hits. Flash kick- Jumps upwards with his sword. Not as much invuln as other DP's(?). Hits multiple times. 1500 damage if all hits connect. Can be followed up on CH. 4(charge)41236+C- Causes pillas to raise from the ground, travels forward. Animation changes in OD. Around 2k raw damage + 800 for OD extension. nD~28D- Slams sword into the ground and causes a huge pillar to raise veritcally. Possible in air. Around 2400 damage.
-
BlazBlue@TGS Discussion Thread - Kagura/Terumi/Kokonoe hype time!
-Seo replied to Circuitous's topic in BlazBlue Gameplay
Consdiering the sector seven theme is a VS theme, no she wouldn't have it as her own -
In the French video, you can see the guard point follow-up that Kagura does is also a fatal.