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Gil

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  1. Fear isn't something that I am particularly good at. I would look at Baikenv. He does this elaborate (but unsafe) dance just inside your range that makes it look like your always about to get poked even if you aren't. That type of pressure is something that takes a lot of work to perfect, and probably varies from player to player. I've been told that I'm scariest when I'm at point blank and can do tick throw stuff. (never forget about throws in mixup). The rapid combo has a few timing tricks to it, here's a detailed notation (it might help): HF(1)>Dash6D>(Delay)jD>Dash5B>3C>22C Lastly, learn to end as many combo's as possible with 22C, and many times its better to just stop a combo at 22C. Ragna's oki game is usually pretty crappy, but when you force them to neutral tech with 22C, the advantage is very much in your favor. Also, I've spent some time with Hazama in the arcades, so if you have any general questions about him, I might also be able to help.

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