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Pt. II When you get your opponent to the corner, your most damaging combos are going to involve the level 3 j.2c Fatal Counter combos. Starting combos with anything other than 5b is going to result in a less damaging combo. If they're blocking in the corner, you're going to be using a combination of pokes, a lobelias, setting of sword iris, and trying to mix them up with highs or lows. If they try to jump out after, say you shoot out some a lobelias, you can go for the air throw, and it'll usually catch them off guard and connect. You can wind yourself down after the throw and continue pressure. You're also going to want to keep a look out for things like DPs and Burst since Rachel's pressure has some holes in it. Keep an eye on your wind meter too when applying pressure, without wind it's hard to keep going with your blockstrings.