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Shervin

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  1. Other notes against Mu, her 2B has frame advantage so I wouldn't stick anything out after you block it. Also, sledging lasers is a big gamble. I realize that my inexperience with the character keeps me from punishing it the way I should, but I assure you Mu can punish it nearly every time. Also, If you care, here are some good 720 locations (do 720 after block). Ragna: HF(1), HF(2), 5D(1,2),GH(1,2), DS Jin:2D, 6D, Ice Car, 6C, 236D Hakumen: after a jump-in Rachel: you shouldn't need a 720 to beat a cripple :) Tao: I don't recommend 720, she jumps to much. Arakune: Same Hazama:Same Bang: any D attack Lambda: none that I know Tsubaki: after any rushing attack and most normals Litchi: during the super flash of stickman and all green Carl: very hard to 720

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