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Akira-Shiro

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Everything posted by Akira-Shiro

  1. Well bangs pressure sorta ends @ 2B, if u IB 2B & jump he cant stop u. Things to look out of FRKZ its better to just busrt if they are going after seals. Its a pain to deal with 1hit = ~5K min 0 heat Ashura: GDLK DD virtually unpunishable unless @ point blank range. 3c: Some bangs will just toss it out @ most distances its 100% safe Fire punch: If u IB it 662B/5b will punish every time Jc poison nail ender into CG a reset that does 3k 0 heat & 5k 50 heat DO NOT MASH TECH VS HIM U CAN/WILL BE RESETED 6a pressure If bang does 5a 6a xN if u do not IB u will get hit if u try to punish IB 6a & Back dash it beats all his options Its also best to return to neutral make him waste as many nails as possible & Mash barrier vs him it makes him waste nails to get closer
  2. Yes i am -_-" our 5D does absolutely nothing
  3. As i stated earlyer Vivace goes through projectiles & his bugs are projectiles, not only that i did not say RTSD blindly. An i am aware that Ara is going to turtle hard which is why i said have Ada positioned to where he teleports our of the corner (This is the purpose of her not moving to grab him during his vulnerable state(He is in CH position till he touches the ground after wall tele) & put him back in the corner. Aras forward dash has awful startup & a bit of recovery if he is forward dashing past u imma need u to step your pressure game up. Any hitconfirm should always got into a teleport combo. This matchup is alot easyer then u may believe, & i speak from experience with majority of the cast its easy to run from Ara while cursed. Just dont be predictable & no the only bug with lockdown hitstun is the C bug,, every other bug has hitstun equivalent to a 5B u can IB and GTFO easily. A bigger question is how did a bug hit u in the first place VivaceA & B both beat his bugs, and im assuming the clouds as well. It my not have a hitbox but its still a projectile. Edit: Im not sure if u knew this but 66jump jump covers the same distance as a IAD So dashing is not our only means of transportation In the first video like u will see that while cursed carl is utilizing vivace to run while blocking buts when in recovery & still getting away without a problem. He dies however because he is trying to attack Ara while cursed, its a bad move not only that but he is also doing alot of solo carl with Ada usually staying behind www.youtube.com/watch?v=6ynFiIuSBzQ fight starts @ 10:00
  4. If uv ever thought OMFG THIS BITCH IS ANNOYING,, dont feel bad cause she is. This matchup is a game of patients she controls the pase of this match & 9/10 u will lose to a time out DO NOT LET HER GET THE HP LEAD U WILL NEVER SEE HER AGAIN. In this match i would advise staying directly behind Ada the reason being is that Tao will not poke her nooooo,, she'll be 20ft in the air for 90seconds of the match. DO NOT GO AIR TO AIR WITH HER CH JD will be the bain of ur existence & it may not do alot of dmg but that 2.6k she does get will give her the HP lead. Remember she caint hurt u so long as u stay on the ground. Ur best option is to use 8D & Brio while slowly advancing Ada & urself remember if she is far Use volante & if u justed used Ada & Tao is coming to go through because ADA is going through recovery just jump allegreto... however this move must be use preemptivly or it will not stop her. & Always do it in the 9 direction(Up-Back) from Adas position. This will give them the opportunity to hit Ada & GTFO. Its a gamble i am aware but its a gamble where u only lose presure but keep your Hp. This is a game of chess that u must try ur hardest to win. IMO this is our worst matchup in this game
  5. This is one of our more irritating matchups, its very similar to the Arakune matchup. Adas job is not to attack, using Ada to try & poke her is pointless. She can hit Ada with a 10foot pole & be 100% safe DONT WAIST THE MEETER. Ur job is to block her bukaky of lazer spam while slowly advancing Ada making sure ur always 1dash distance away. By all mean remember to punish anything stupid like 5D charged & if ur done with blocking periodically use volante it will speed up the lockdown process. Once she is cornered she will try to escape DO NOT GO AIR TO AIR WITH HER,,, just AA her going AtoA with her is dangerous & gives her the chance to Dp ur dash in. Play it safe & cool, keep a leveled head & remember. She is kusanagi the god sayer & ur a little boy DONT UNDERESTIMATE HER DMG
  6. GH can be delayed to the poingt where if u try to hit him ur eating 4k from the second hit its a gimmick all on its own & even if u do block it if u dont IB it u have to do 5a to punish. HF same issue if u try to attack a well timed second will CH u for big dmg (near corner) an IB is necessary to punish the 1st hit if he stops Dead spike only way to whiff this & be punished is if they bait it with a 9jump. If not it cannot be punished & we are talking about neutral game so no it cant be punished. Even more importantly all of these need to be IB without barrier for a legit punish which is difficult because they can all be delayed to some extent. & IIRC 5D is dash cancellable, special cancellable and a AA so barriering is necessary & if u try to punish the dash cancel while barriering u will get hit & he can also do dead spike after 5D(1) or 2. Ragna has to many options after 5D & we have no dash which limits our options making it safer to just return to neutral
  7. Uhh for Arakune precured is a walk in the park keep Ada stationed behind u @ all times. In a fight with squigly carl will be taking on the lead role. Arakune is a very slippery fellow to catch his dashes give him alot of evasive options making it difficult to pin him down. Now most arakunes will take a defensive stance to the situation AKA turtle there ass off we play carl & are even more agile then him getting close is easy keeping him pinned is hard dont bother trying. Your main goal is to lure him back to Ada & let her pin him down. At that point everything becomes easy in truth i see no reason any Ara would even believe he'd win. His bug pressure has 0 effect on us, IB vivace our ONLY WHEN HE CANT ATTACK. Aras have no choice but to do pressure with moves that have alot of hitstun aka his j2a/b/c or 2c & even 3c. If these moves are blocked &bugs are property timed if u attack during his recover u can/will pay for it. Just vivace away DO NOT TRY & APPROACH HIM WHILE CURSED against a good ara its pointless u will kill urself. Instead vivace away & use volante periodically just to be a @ss whether it kills a bug or Hits Ara it helps u regardless. He cannot catch us trust me on this if he does then u were to predictable. Are has to preemptivly use his bugs THEY DO NOT HOME IN ON U. Remember that he cant catch u but u can get him, play safe & smart. An while im at it a random hitconfirm aka 5a/2a_ja or B is about 5k~7k with 100heat not 9k. So we can take about 2 combos before we die.
  8. Ragnas 5D is very good due to its range & active frames, if ragna hits Ada & goes into 5D carl has no options to stop it & if forced to allow Ada to take the Dmg not only that 5D starters are 4~5k damage 0heat which is alot of dame damage for carl. As a spacing tool its very powerful, if it hits Ada the hitstop extends its already long active frames making it the equivalent of Nejis Rotation.
  9. Ok so after 4 years of this matchup its finally dawn on me how it should be done... so lets start. Your best tools in this match are 6D allegreto 4D & everyones favorite Brio. His bests tools 5B 5C 5D & 6a Now there are 2 ways to play this match & still be able to pull a win out our rabbit hat. First the defensive approach. During neutral Ragna is at his best any hit & i mean any hit leads to Oki aka Ragna time. Its best to be completely out of range, and always have Ada no more or less than 1 1/2 forward dash screen space. The purpose of this is to A allow ada to poke his hoe @ss with 6D & still be out of range. If it is blocked use 66 allegreto it is 100% safe @ that height & U also save Ada this will work whether they try to hit or block. This option should not be abused if Ragna IAD's over 6D allegreto it can & will be punished for for 3.5k & Ragna time, periodically switch between 4D. For those who have issues with doing 66 allegreto & carl lands instead u need to input allegreto faster. Not only does this space stay controlled by u if u decide to do 4D & ragna IAD's over thinking 'its to big of a hop & carl has no dash so this empy space is mine' u can 66 2a/2B whiff 6a because of the whiff any thought of them empty jumping is out & u can punish for about 3.5k & oki. Ada will be right there for a hitconfirm of ur choice. IF U ARE OUT OF 5A RANGE RETURN TO NEUTRAL. Do not make an attempt to tap tap> pause>662a HE WILL MASH U OUT/DP its best to not try & guess the Dp because they can react to it with 5B & we will take 2k & Ragna time. Now for the more offensive style of play for this Ada should be 1dash space appart, the purpose for this is to give u control over ragna. IfAD allegreto is your new best friend. If u IAD allegreto delay 6D u will get a CH 6D.. if its one thing ragnas love its mashing 6a on IAD. You make it seem like ur about to do a IAD the u allegreto making sur u are our of reach of 6a spacing is key. Once again its best to switch periodically between 6D & 4D to keep him on his toes, 2~6D combos & 1 4D combo & he is dead. CH 6D~4k while each 4D is ~3k.thats with 0 heat btw. As previously stated NEVER GET PUT IN THE CORNER BURST IF U HAVE TO, DO NOT TAKE UNNECESSARY DMG. If he is IAD'ing at u after HF just vivace B past hit,, now this is where Brio comes into play whenever u tech ALWAYS 22D... or volante (Midscreen only). and if ur near the coner 22D So if he does IAD mash Brio u to will swap possitions & ALL RAGNAS have this urge to try & put u back it,,,, cause with a RC he can put u back in the corner u just got out of. During this time either they will dash to punish vivace or IAD Brio destroys both those plans & allows u to get him in the coner. VS Ragna after coner combos allows use fuaco>backdash it puts u out of reach of his Dp & he cant jump out cause fuacco already active. Also jc oki into 3D dash 3c beats his dp idk why tho. Any how this is the matchup as i perceive it,,, hope it helps.
  10. Well then zeth, if it is not in the rule wat was ur purpose. Its just like Psy said. The situation didnt come up so wats wrong with me asking Y cant i use 2ppl like weeaboos, honesty u were being rude for no reason. If u kno its not in the rules then dont bother bringing them up
  11. LMAO i said the same thing idk why but ppl in ranked play my ragna & actually believed they could win, i mean my character sprite clearly say RAGNA THE MUTHA FUCKING BLOODEGY lol U never stood a chance. But tbh my 1st ranked match they RQ'ed =/ then i lefted ranked & came back in like a month later 3 ppl RQ'ed in a row. So i stopped & came back in another month & played like 9ppl then the 10th person RQ'ed. Then my named turned red, NeoGio00o said that if i play more it will go away. So i think 2weeks ago i played again -_- they RQ'ed & iv never played ranked ever since, its like seriously i just want the trophy but wtf i gave up. ^-^ the end
  12. lol i never get an inv SO HELL YEA!!!!!!!!!!!!
  13. T^T NOOOOOOOOO!!!!!!!!!!!!!!!!!!!! lol ur dodging skills so gdlk,,, but ok Xp guess ill just blow u up @ ECT
  14. LK FT5 NOW!!!!!!!!!!!!!!!!!!!!!!!!!!! lol jk but please =< >=3 or are u afraid
  15. were the hell does it say anything about if u max out u may start again with a new character,,,,,, oh ok i thought so. I do see however it does say very clearl "YOU MAY ONLY USE 1 CHARACTER PER-NIGHT" maybe its u who needs to read his own rule
  16. HEY!!!!!!!!!!!!!!!!!!! WEEABOOS USED 2 CHARACTERS -_-" Im very salty about that. Do u have any idea how short my attention span is, for me to pick any 1 character so many times in a row is painful -_-
  17. Ok so me & ragna were a 1 carl backdash apart & he did IF i did 2B had he have stood still 2B would have whiffed he did a Dp & i got hit
  18. I did iv even been to the home page,,, but im still very confused
  19. U posting up the bracet zeth ?????? Cause im still very confused on how this whole thing is suppose to go
  20. I would never agree to carl being S-tier when people can walk on Adas face for free,,, i even say kyako sit and watch ragna hit her. All our normals have shitty hitboxes,,, all we need is 1good poke & i would totaly agree that we are Stier. But untill i can 5c someone for hitting ada without trading we will forever be A in my eyes. tbh i swear we are low A But the damage we get is suer sexy
  21. not an option,,, i do 5cc 6B as quickly as possible however,, it seems if they IB 2a will always beat the 6B how could 'timing' possibly fix this if im using it as fast as possible & im not saying u cant punish them... cause 214A~C will catch the mash, but thats so unsafe imo. If they do block im hit =<
  22. Lmao who u telling the game obviously wants ragna to win,,, smh i cant count the times i get hit even tho i hold 4 lol netplay + Ragna..... Niggas neva stood a chance
  23. Lol fine be that way XP But sure,, i always bring my PS3 anyway ^-^
  24. uhh some mash proof block strings that arnt 100% unsafe/gimmkiy would be so helpful
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