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GreekAscendedDust

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Everything posted by GreekAscendedDust

  1. Since B nail now has that far of an angle, it might be more viable as a keep away tool.
  2. Good thing we can do that now. That seems pretty reasonable.
  3. Thats exactly what I was thinking
  4. That combo alone is just extremely out there... I wonder what the damage on it is?
  5. That just seems kinda stupid.... I enjoy it whole heartedly.
  6. I like the new Bang already XD. Now I wait until Dora shows up and graces CP Bang with his already mindbending Bang play.
  7. Yes, 5D wallbounced. I'm kinda unsure about the JC changes, buuuuuuuut if it makes IAD JC combos easier, then its even betterrrrrrrrr XD. Oh and since 2B no longer jump cancels on block, 5B took its property so now 5B is going to be our key jump cancellable normal. No one mentioned the 5B thing.
  8. I'm amazed that bang can do the relaunches twice. Thats actually pretty cool.
  9. So I'm guessing after FRKZ OD is over, there might be some post OD mix-ups or something? Seems like running out of it might give us some opportunities to confuse the opponent even more, I think.
  10. New super catches airdashes? Man, Tager wishes he has our command grabs. But in all seriousness, CP Bang might as well be the best Bang I have ever seen.
  11. Arksys knows Bang and Tager are BFFs. Thats the greatest thing about CP now
  12. I think 5C is an easier substitue to 2B during your AoA~D combo, Shadow, bro. But If you are doing 2B, you need to adjust the timing of when you use 2B out of the AoA, at least I think it does when I did it
  13. GGs Silfer21. You are "A THE BOSS", duder.
  14. Garudyne loses to DP if garudyne was on for a while, but beats DP if a Yosuke does it JUST as you activate it. I should've been more clear about that, sorry.
  15. I know that IAD Jc in this game is awkward for me but I did find out the EX dash loop. Idk if anyone knows it yet but I'll post it anyway. FC2C > 236B > j2C > (2A > 2C > delay 5C > Delay 236AB)x2 > 2A > 2B > 2C > JBB >236D Uses 50 meter to end it with just 236D for around 6.1k Use 100 meter garudyne to end it for 6.9k OMB and garudyne to Touch of death Elizabeth (I.E. 7.7K) I find this an easier alternative to the IAD JC loop for me personally
  16. I think the Yosuke mirror basically boils down to who can hit buttons faster. I really love this match up for the fact that PANIC GARUDYNE just straight up beats Yosuke DP and EX Dash beats Garudyne. Its essentually a button fest.
  17. I feel so proud for Huey. For all Bangs everywhere, we salute you.
  18. Ragna's 6C can and will lead to some pretty stupid stuff if you allow it to hit you, but you could probably 6D his 6C for a free counter or making him use the rapid to retaliate should the situation arise.
  19. His drives were never really that reliable, but its good enough to get out of certain pressure situations that don't involve mashing 5A or 2A out of his guardpoint, except for his 2D which will either trade or hit you out of mashing A if you don't use a low. All I'm saying is that Bang has certain problems defending against constant pressure and could be thrown out of most of his teleport options, and his drives are minus on block but also special cancelable, except you can't special cancel j.D and 2D. I'm still not sure if this helps anyone, but look into what I said and I can probably tell you more about how Bang plays around in this match-up, if I have time.
  20. I never really known how bad Lambda really had it against Bang. Sure, Bang has great mix-up, pressure, airdashing, and teh command grabs, but he never truly has a way of getting out of pressure (Jin and Rachel being the most engregious examples), and even then, his Fire DP costs heat to preform. He also can do whatever the hell he wants during his oki and punish most of your ground wake-up moves with command grab to 5-6K in corner. I'm not really sure what advice I could give you, but I could try. Sorry to invade the sanctuary of the Lambda's, so uh...good day all. TOH!!!!!
  21. I think I might be late for this reply, but 3c treated me nice after the 623B carry. Its just that either people see it and jump after teching, or they just take it like a man and block/get hit by/ get fataled by it. Considering that I rather go for a J.C or J.4B on any oki situation, its a good thing to use to make them respect the baseball slide.
  22. Airthrow combo, god, it be. Here is my go-to 6D hitcomfirm combo in the corner: 6D>623B>2B>5D>J.4c>j.623b>land>5A>5B>j.a>j.b>j.c>dj.4c>j.c Damage:3618 heat gain (because it is important for DPs): 36 Its pretty easy to use, but kinda hard to land that first hit. Damn blocking.
  23. And now we play the waiting game. I can tell that it will be very fun.
  24. That seems like pretty sound logic. Guess that explains CS Bang.
  25. I cryed after seeing this, I never felt so happy to see this loketest. Apparently, I'm over hyped about this. Yaaaaaaaaaaaay..........
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