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Soriphen

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Everything posted by Soriphen

  1. Haven't you got eyes in your head :D? No really.
  2. I don't get why they had to add 6B...at least make his j.214B an overhead .
  3. Ok, so, I remember mentioning before that I usually do 4D to delayed Jakou instead of 4D~A to Jakou. I just tested them both out and figured out that I was wrong lol...4D~A to Jakou gives a bigger air boost than delaying a jakou. Mind putting that in the faq? Also, put in that corner combo ground crossup combo hint we gave earlier. I'll copy and paste it to make it easy. How do I dash underneath a person when doing a corner combo with 3C? You have to do 214D~C close enough to dash under...Also, you have to do the full dash as early as possible once the 214D~C is done (When the opponent is at peak of air before falling towards you). Once you do the full dash (which you need to get the animation of going under), find the right timing in when to input 5B. You don't even have to input 5B that early. What could be good for practice is to input it as slowly as you can and then go faster until you find the sweetspot. Train your muscle memory from there on out. Also, don't forget that it works best for Ragna/Bang sized characters and is much harder for Tager/Hakumen sized characters (albeit still possible).
  4. I cancel straight into a jakou instead of pressing A again. No point really. Just find the sweet spot of when to cancel straight into a jakou once the chain auto-retreats from a 4D cause there's a certain time frame when you could cancel as it retracts. Too late and you won't pull it off; too early and you won't benefit from the air boost.
  5. That is the key thing everyone starting out Hazama's harder combos should note. You MUST learn to delay jakou a bit and not pull it off instantly after a 6D or 4D. Helps in giving that extra air boost. Should be put in faq if there ever is one.
  6. Yeah, the method I explained is for 3C and I found that it works only on Ragna/Bang sized characters to smaller chars. I tried it on Haku for 3C and it doesn't work; same for Tager. From there on, you can do a 6D/4D, 4D and then a Jakou. It's actually quite easy once you get a hang of it and boy it feels great. Usually, it works when you do a close 5B to 3C. You don't have to be up in their face, but you still have to be close...there's a small distance in which you could do it.
  7. For one, you have to do 214D~C close enough to dash under...Also, you have to do the full dash as early as possible once the 214D~C is done (When the opponent is at peak of air before falling towards you). Once you do the full dash (which you need to get the animation of going under), find the right timing in when to input 5B. You don't even have to input 5B that early. What I usually do for practice is that I input it as slowly as I can and then go faster until you find the sweetspot. Train your muscle memory from there on out.
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