Match Up Ranking: To Be Discussed.
Recommended Playstyle: To Be Discussed.
Your Best Tools:
-5B: When timed correctly, you can beat out many of Ragna's pokes, because while they do have good range, they also stretch out his hurtbox a good amount before completely starting up.
-2D: This will hop over most of his neutral and pressure tools, and will allow you to land at least 3k midscreen. Be weary of his 6A, 6C and 5D, as they all beat this drive clean, as well as mistiming against his 5B, which can also beat it if not timed correctly.
-4D: Works as a great anti-air for poorly timed jump ins, as well as a good way to beat out a good amount of his neutral tools. Loses to lows, however, including his 2B, 6C, 3C and 2D. Also loses to 5D and Deadspike simply because of the absurd amount of active frames on both of those moves.
General Strategy: To Be Discussed.
Has A DP?: Yes, and one of the best in the game. Inferno Divider is invincible from frame 1 until frame 18, and starts up in 7 frames (the typical speed of a 2A). Extremely unsafe on block.
Has A DP With Heat?: Both of his distortions, Carnage Scissors and Blood Kain, have frame 1 invul (Carnage Scissors has frame 1-6 fully invul, and Blood Kain has invul throughout the entire activation). However, neither are the best of reversals and are extremely situational and risky to use. The real danger comes from the fact that he can use that 50 heat to rapid cancel Inferno Divider, and transform his reversal into a damaging combo, or make himself safe on block.
Things To Look Out For: The following moves will beat either 2D or 4D (5D and 6D are really not recommended to use in most cases)
6A: 2D
6C: All drives
5D: All drives
2B: 4D
3C: 4D
Deadspike All drives (2D, if timed properly and point blank, can hop over it)