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You can look at it in the hitbox viewer but it's kind of useless since the hitbox is so massive (it's seriously around two screens wide and slightly less than one screen tall). If you activate Yukikaze with Nirvana or a projectile, just do a superjump/double jump. The key is to slightly delay your jump so that you're near the apex when the attack frames are active--if you do it to late you'll get caught going up, and if you do it to early you'll land on the unblockable. If you activate Yukikaze with one of Carl's physical attacks, you're fucked. There is also a character-specific situation for landing a guaranteed Yukikaze against Carl: - Carl activates Ada's multiple punch super - Hakumen 6D's one of Ada's punches and catches Carl (assuming he's close enough), pushing him to the ground - Hakumen blocks the next punch - Hakumen Yukikaze's the punch after that
