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ZeroRaider

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Everything posted by ZeroRaider

  1. How about dat Captain AmericaPlanet Movie.
  2. Its almost like he plays this game.
  3. I'd say change it to "The Willy Factor"
  4. Nah, you save those for when you need them.
  5. Your input is appreciated here.
  6. Good luck and body people extra hard for me.
  7. At least you have reason, I derped and got myself locked out by the deadline.
  8. I can start the tread for that matchup this week. The local tao I use to play was lending BB around to maybe get some new players.
  9. This forum is going places. YOU CAN'T EXPLAIN THAT.
  10. Like Dusty, I feel this matchup needs the most defense and baiting out of the rest. Don't get bold and wait for your punish. Be aware of 6B, like yours it has 3+ advantage, but it also has some low invul. It can punish a low approach. J.D and J.6D can be your buddies in this one, just keep your patterns and fly-ins fresh. His pressure is good. With some meter its gets even BETTER... Beware of a random distortion when you throw those chains, sometimes a neutral jump can bait it.
  11. Nice. I could use this, given I have NO bangs to play or practice the matchup. They all kinda went poof on me.
  12. I believe the problem is in using Jakou too soon, they need just a very small delay to fall into it. If it was a ground problem, like normals, they would have woke up before the Jump chain hit them.
  13. Top hats are defective fedoras.
  14. A very cat and mouse match this can be. Life leads and momentum can be pretty key for this match. Having the lead can make him take risks and doll meter to try to catch you and can even get him way from Nirvana. For momentum, he just might even touch-of-death you. Though the same can go for Haz too with Carl's lower health and lack of DP or Guard point. Do your best to keep the flow in your favor. On the defensive side, it can a serious problem getting by his wombo combo and resets.. Only thing I got now is bursting when it shows they are commiting to the combo. =_= I'll get back it that part when I get more matches.
  15. This, most are going to expect the runaway game at the start. Getting that life lead can make Tager play on your terms.
  16. They can't touch that level of class.
  17. ...I'm honestly just glad there is life here again.
  18. Lets not forget it whiffs a crouching Haz if they aren't RIGHT in his face. I can agree with Dusty on cutting chains, its really not too risky for Hazama now with Hakumen's nerfs.
  19. It doesn't happen enough. xD
  20. That is only more applied in the corner. I'm saying it a reversing option thats more effective midscreen where it be back to neutral with it. It not worth doing near the corner because of his pressure and corner comboing.
  21. True fax.
  22. Yeah Rag's mixup is pretty meh, but I his pressure can still be pretty scary. After a dead spike he has + on frames. That will usually encourage them to keep going, but you can do 214D~B after you IB(sometimes not even needed) his dead spike and he is pushed almost at mid-range(where DS usually comes out.) It's surprisingly going to CH and make it combo or bring it to neutral with them most of the time. *don't recommend this in the corner though* (Buppa gets away with too much for his own good.)
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