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WOOF X7

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Everything posted by WOOF X7

  1. Dustloop account name: WOOF X7 XBL Gamertag: WOOF X7 Character: Yosuke State/Prov you are located: TX
  2. While making 5b whiff is a better punish... Yosukes sweep will actually go clean under it as well so if you are at 5b range and she throws it out you have that option as well
  3. Wish I could have been there but see yall with some yosuke TECHNOLOGY at UCC!
  4. casting the line for a ride to jets this saturday. you know you want to see that mid level yosuke at that meetup
  5. Just letting yall know that I might be bringing Coosco to the meetup. He's a pretty godlike Chie player so be sure to give him shit for playing her also lol get tripped
  6. Oh yeah my bad lol it just feels natural to always moonsault I just forget about them lol and no if your gonna pick up after j.2c it has to be fatal and you cant get late A into j.2c without fatal
  7. I'm not 100 percent sure but i've only been able to get a combo off of BD if I anti air the opponent. I think the reason it works on akihiko in that vid is invincibility preventing aki from getting tripped immediately. But I've been doing BD antiair,2A,2B,2C,j.BB,j.2B,j.BB,j.2b,j.236D. As for 2C fatal there are way better combos but to start 2C,5C,236B,j.236A,j.2C,2A,2B,2C,j.BB,j.2B,j.BB,j2B,j.236D is a nice combo to start and get you used to picking up after mirage slash. After that 2C,5C,236B,j.236A,late A followup,j.2C,2A,2B,2C,j.BB,j.2B,j.BB,j2B,j.236D gets you used to doing late crescent slashes for more damage. You can get alot more damage to get off mirage slash loops but those are good for just starting out and learning them. Hope I helped
  8. Yeah I thought I wanted to play yukiko but never really enjoyed keep away. After playing the game for a couple days I settled on yosuke the rushdown mixup gawd. Guess I have a thing for guys who duel wield knives and have really good mobility.
  9. Go back to netplay, you scrub. i dont even see the big deal on Chie...
  10. yeah i would be down for meetup this weekend too
  11. In another life where I'm not a broke ass high school student then maybe. I'll still try to see but answer is most likely naw.
  12. Dat real circus damage with those scumbag resets:)
  13. I'm a prodigy child! lol jk. Anyway who is coming to Dtown this weekend and what games are you playing? Wondering if anyone else is gonna be playing dat KOF and SG.
  14. Yo If anyone is going to moosejaws on Wednesday and your going through Arlington(doubtful cause I live so far from everyone QQ) can I get a ride? Im hungry for dat KOF and SG and I would be forever appreciative. I can probably give some gas money with dat SG 2nd place too if thats a problem. Just shoot me a PM.
  15. Good meetup! Shoutouts to Ro for giving me dat ride Shoutouts to Hazama being stupid Shoutouts to not understanding Noel Shoutouts to that epic Hazama vs Hakumen set Shoutouts to CAT EMPLOYMENT OPPORTUNITIES and something about dinosaurs aging Shoutouts to all the crazy shit mightfo does to get me to drop combos Shoutouts to Mature's Crossup for looking really dumb And this x1000 lol
  16. Hey whoever ends up hosting this saturdays meet up please PM so we can talk about getting me to dem locals.
  17. So whos hosting this weekend? I wanna level up my skull gals in non lag.
  18. Hope she gets better man. It's not easy. One of the hardest times for any son or daughter I know. Ah come on I'm so nice to you... right
  19. Yeah screw the 2v2 Tournament being the main ruleset. /doesnotplaywellwithothers
  20. The problem with the overhead is that its so easy to watch for because thats all you have to fear.It's pretty easy to react to since Jin takes a full step forward and raises his leg 90 degrees before ax kicking. Throws are so easy to beat in SF4/SFxT that im not going to be doing LOL +frames tick throw hardly at all and when all I have is that stupid ass overhead they are going to watch for that shit.And Random Jump crossups in the middle of that pressure... just don't work all that often. But hey whatever man I have my opinion on this guy and you have yours and since we're arguing in circles lets just agree to disagree.
  21. I haven't messed with Paul at all but Yoshi's hitbox on his moves are all pretty terrible. You would think with that sword he would be gdlk at poking,but apparently not.
  22. I always knew Relius Overhead was slow and now Jin's is almost as bad? Great. Its safe yeah but the problem is how slow it is and if your opponent is watching for it which they will be you are getting smacked outta it. Overhead's are for mixing up not for pressure. Its just like Relius your gonna beat him with down back and throw option select. As for the Projectile. No one is going to let you charge that and the hitbox is terrible. I agree his neutral is ok with out it but its not going to make him into a fighter that can control a lot of space. As for the Kazuya part I'll get back to you on his damage from his overheads as I don't actually play Kazuya as well as my friend but the restand glitch works on anyone, the infinite is based on the restand glitch but it allows Kazuya to stand his opponents up after a juggle and spend a bar to tag a partner to do a new combo while the opponent is staggered. In SfxT meter is plentiful and this happens alot. And fuck Jin's wave dash it less useful in neutral as there is alot less control and backdashing into punish is not happening(all though its beast in combos) and once again that overhead is much too slow and telegraphed for anything to happen.Mental Alertness and Power Stance are god like moves for Defense but thats the problem with this character He's safe but has no way to bust someone open. He's got defense tools with a shitty projectile and no real anti air out of leaping side kick which is once again slow as shit. If he had SSF4 Bison priority this would be okay but he doesn't. I hope I'm wrong about him and I will play him because he's sexy as fuck, but lets just say i'm not blown away by him and He is defeated by the all mighty downback
  23. Overhead is just about as amazing as Relius' 6a,leading into a tekken chain isn't near as rewarding as other peoples overheads,it being plus on block is cool but its so easy to react to and Ignis isn't about to show up and keep him from being hit out of it. And projectile zoning good? The hitbox on it is retarded,sure you can beat out other projectile users but your not keeping anyone away with it. Yes his normals are a bit better but Kazuya is no where near as unsafe as you make him out to be and the damage difference between them is HUGE,partially because the Kazuya I fight against makes great use of the restand glitch he has.Wavedash is terrible when compared to Kazuya and Jins lack of overheads stop him from becoming a real threat while stance dancing.Ex Powerstance is cool for combos but the move just loses purpose out of that because everyone can get forced counterhits though EX charging.I'm not gonna lie Stand HK and Powerstance into super is really sexy,but Jin just doesn't have much going for him.My 2 cents atleast
  24. That's because Jin's bad and we should all play Kazoozoo instead
  25. I approve this so hard.
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