Pressure
The importance of the change on 6B, Hazama famous kick, on how it got changed from being something that most people feared due to it's Primer removing AND having a plus on block benefit.
Greetings, I would just like to add something of a discussion on the 6B change of CSE.
Usually, I'm one of the more reckless Hazama that comes up close and stay close due to it's my style of Hazama fighting. I loved using 6B before the CSE change due to it's immense capabilty of removing primers and reseting the pressure, But the change of the 6B attack really lowered the amount of effectivity on said attack, which makes it way more rare due to several other safer options, not to mention more effective. How often is it used against in the more higher competative games? I've barely seen any 6B on the later parts of Hazama videos, from Jourdal or Pktasn ,which utilizes the attack.
The CSE changes
1: Removing guard primer has been removed.
2: Better Comboable if during a counter, OTG as well.
3: Grounds opponent if hit in air.
Question and thoughts: I've been trying to use it within the few games I play with my friends both offline and online, but it feels more and more wasted the more I try and use it. It only works well against counter characters like Bang and Hakumen, and rare occasions of Jin's slower Frost attacks and counter Distortion. But that relies heavily on either luck or knowing what the enemy throws at you at that exact instance.
Is it really that worth to put yourself in such a high risk for a possible counter combo within these parameters that 6B brings?
I loved the tool for what it did as it made defensives foes think twice as it removes Primers, which got replaced with S versions of (S)214d~A, which is safe on block but it's possible to be 5A Countered due to it's very revealing nature.
As for
There's several occasion that can happen if you use 5D
1: S/He rolls towards you and avoids your Ouroborus during the invul frames and counters you with your snake out. Ouch. Requires timing on his part though. Seen it happen a few times but very rare, especially online where timing is skewed.
2: Neutral Tech and takes the hit,but as we know a normal block with that range makes it VERY dangerous for your to zoom in on any path.
3: Rest(That makes you go wtf and possible works for him or not).
A J.6D is the safer choice as it angles your path and makes the Ouroboros move alot safer, not to mention alot harder to roll dodge if timed right for the opponent.
5D also has the doubt of being slower on recovering to neutral stance then J.6D or other variations. It's better to put your random attacks during neutral or Offensive for suprise effects and variations, then one as stale time as a Tech trap.
I would go for 3C as I am more of a reckless close fighting type , which most of the time gets blocked but puts me into distance to begin a pressure play. I think it's more safer with such an entry then any D movements.