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Verard

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Everything posted by Verard

  1. GGs to Dwb, TD, Shin and everyone else who was in TD's room.
  2. Back-up here. PSN I.D.: Verard Character: Valkenhayn State/Province: NJ Time Zone: EST
  3. Anyone got a spot open? I'd love to play some.
  4. PSN ID: Verard State/Province: New Jersey Main: Valkenhayn Sub: None Availability: Most of the time
  5. PSN I.D.: Verard Character: Valkenhayn State/Province: New Jersey Time Zone: EST
  6. I'm sure anyone with experience on this matchup knows but 2C > 6B after a corner wolf grab will not work, second hit on 6B will whiff on Carl.
  7. I prefer Player Matches over Ranked Matches, overall less mashing and better players, at least in my experience. Sadly whenever I search for a room to play in any one with decent connection is private only.
  8. Hey sorry if this was mentioned before, I'm sure it was. But when you do a 4D cancel from a Valk special(on the left side), how do you make it so Valk cancels into human form? The wolf dash always comes out first and he lunges too far forward before reverting to human.
  9. Anyone got some tips for this match up? Fought a really good Bang the other night and got my butt handed to me. Nails kill any approach I try, and when I'm patient he just uses them for a free mixup which usually sends me in the corner to get blown up.
  10. More Hina. http://www.youtube.com/watch?v=H01PwxG65Fk#t=12m08s vs Plat http://www.youtube.com/watch?v=VnyQY_qKqhA#t=09m00s vs Jin http://www.youtube.com/watch?v=d-DZu2g7mfQ#t=09m30s vs Haz
  11. Noooo, I love the idea of actually doing stuff on midscreen hit confirm without 50 heat/CH.
  12. This Valk is Hina I believe.
  13. Fun little tidbit, 6C will actually beat out Fenrir on Noel's wake up if you do it early enough. Valkenhayn will be above the initial gunpoke hitbox.
  14. Whaaat, first 2C now this? 6A is our only AA now I guess, and it's kind of iffy.
  15. http://www.youtube.com/watch?v=hmH_d_uOktM Hina(Valkenhayn) This Valk has some very nice combos + wolf movement.
  16. Sorry for not specifying the grab, I meant human. That second combo is just what I was looking for, thanks.
  17. Only problem I had with the commentators was when they would try to explain a certain mechanic or trick but just drag on so long that another amazing play happened and they're still in their little exposition.
  18. XBL: Verard State: NJ (lol) Mic: Yes, but I never use it. I'm on a lot of the time, just PM me if ya wanna play.
  19. Hey sorry if this was mentioned before but I'm having trouble finding a combo for a specific situation. I like to command grab in the corner ALOT and my opponents inevitably catch on either with a backdash or jump on wakeups. But 90% of the time they will jump, and I if I happen to predict it I will jump with them and airgrab. The problem is I have no idea how to combo off this. I'm too close to the corner to do a 5B > 2C, as they land behind me. The only thing I can land is a 5A and I don't know what to do with it. Anyone have a combo for this? Preferably one that puts them back in the corner.
  20. Probably common knowledge to everyone, but wolf cannons are nice for punishing whiffed 4D if the Noel is drive happy when you try an approach.
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