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Stone Drum

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Everything posted by Stone Drum

  1. i just call it a renka2. not really sure why I said double renka. wasnt paying attention. Anyway, does anyone know the most damaging 8MT combo in extend? (non-mugen)
  2. I just meant a single renka that you hit with both kicks. Renka(2). In many combos, you cancel the first renka hit with a kishuu or something else. This is called a renka(1) because you only hit with the first kick before you cancel into another move. Here I made a video demonstration: http:// www.youtube.com/watch?v=1eEnL6egqPY&feature=youtube_gdata_player Note that you can only do this 3rd loop if you spend at least 2 Magatama, or off a counter hit, say a counter hit 2c on an opponent in the air etc
  3. yes, it is possible to double loop corner combos without any super jumps. Also, you can do a triple loop off of just a double renka, but the timing can be strict.
  4. ok, thanks guys. I guess my zantetsu usage is perfectly good then. And thanks for those combos kotokot
  5. Which characters can you do the 6c on in the combo: renka1-kishuu-tsubaki-6A-66-2c-hotaru-double loop-5c-3c I could've sworn you could do this on every character, but today I ALWAYS blue beat on the j2a on the final 2c-j2a loop. > answers for extend and cs2 would be appreciated edit: I think I fixed the problem. I was forgetting the 66 after the tsubaki?
  6. true. this is kind of off topic, but, are there any corner combos that are worth having a zentetsu in it? I don't think any of my used corner combos contain one. Is there one where it is practical to use a zantetsu mid combo in the corner? well.. outside of mugen?
  7. I have no clue how you are whiffing 5c over the opponent's head. Like Indigo said, just do the jc right immediately after the j2a, no delay needed. As for me, I always super jump after every followup off of a 2c. For example, 2c-superjumpj2a-AD-J2A-JC. Why don't you look at videos online so you can visually see the correct timing for these combos? A very standard corner combo would be: 136b-2c-sj2a-j2c-2c-j2a-AD-j2a-jc-5c-3c. Once you master this, (which shouldn't take long), try to add in a 3rd loop of 2c-j2a-j2c, so: 136b-2c-sj2a-j2c-2c-sj2a-2c-sj2a-j2c-AD-j2a-jc-5c-3c In order to do add the 3rd loop, you need to make sure the falling j2c's connect *right* before the opponent hits the ground, and you have to do super jump 2a's off of the 2c's. Again, watching combo vids will help immensely
  8. better times.. I guess the damage differences wouldn't matter that much. But should/could all corner combos now contain a 6a? I see a lot of players do jc-6a-5c-3c, but can't figure out why it is sometimes omitted or never used by a player
  9. well.. that is interesting.. I never rc with haku anyway. I still wish I knew whether you can do a 6A after the 6C in the combo: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c or when in general you include 6a in your corner combos now
  10. I think I've found some combos that do slightly more damage with the same magatama. For example, your corner combo that is ...renka1-kishuu etc that costs 5MT does 7305. This combo does around 7.6k with 5mt: 5c-renka1-kishuu-6c-2c-tk hotaru-j2c(delay)-5c-2c-sj2a-j2c-2c-sj2a-j2c-2c-sj2a-AD-j2a-jc-5c-3c Also, for this combo, does anyone know the exact damage in Extend, and whether you can add a 6a after a 6c in this combo? Also, for your standard 2D BnB: Is this combo not superior? 2D-jb-j2a-AD-jb-j2a-jc For this combo, can you do a 2D-2c-jb? Is the combo better than yours then, if it is possible to do the 2C after the 2D? I've been working on a guide of combos here: http://www.blazblue.com/forum/viewtopic.php?f=31&t=9388&p=451138#p451138
  11. xbl= jwoolv location: virginia. Also looking for a hakumen to train with
  12. I meant csex. I am apt with hakumen's bnb's and the high damage corner combos, and a few other nuances like how the opposite knee of j.b can still strike on midair crossup.. It's just I'm having real trouble taking my game to a solid level because I can never get a hit off of my normals :-/ and I see to burn all of my magatama on things like 4c-gurren-3c or things like that, so when I get to the corner, I always have zero magatama.. it's like if I do get a confirm, I always burn my magatama. Then I watch videos of players like chin, and I'm just stupefied. I'm trying to break down his game. For instance what he does on hit confirms early in the match etc.
  13. how should midscreen pressure with hakumen work? How can I improve my hit confirms? Should megatama be used a certain way, or should it just be used creatively? These questions may seem arbitrary, but, idk, I'm just struggling with Haku
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