It gets annoying when you say, recognize someone from here and wanna play em, but can't "interupt" or don't want to.
Not that big of a deal though, and if you're still making rivals then you're having fun and learning as far as i'm concerned.
Her projectiles have enough recovery that you can simply jump over start pressure.
She relies on the air a good amount, 6A is your friend.
I haven't fought any AMAZING Izayoi players, but that's my two cents.
It's a select few characters that I just can't block against and it's becasue I never fight them, and when I do, it's someone really freaking good using them.
Granted that's probably best but still, it is at the very least frustrating at times.
This is my problem. You can do combos and all that, but they don't mean shit if you can't get to them in the first place.
Or it's me who just can't block for their lives. :3
Given the animation studio I wasn't surprised that we got one of THOSE bits at the beginning.
Other than that I'm cool with what happened this episode. Plat was a nice surprise.
GGs to my lobby.
Special GGs to the guy who bodied me with Litchi and Makoto.
I now realize that i'm not exactly playing my character bad I just can't block worth shit.
There is no matchup I have that is nearly as troublesome as this.
Playing patient with Terumi, who has no meterless DP, is ridiculously hard.
You can 6A her in midair sure, but on the ground, 5D always seems to get beat out one way or another.
I jump in way too much too, for some reason j.D likes to win and sometimes it doesn't, just depends on the angle i guess but it's not worth it if I can't convert half the time. I also don't 6B enough, didn't do it once I think.