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Arvandor

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Everything posted by Arvandor

  1. Watching the Pot vs Slayer vids just pisses me off. How Slayer can be considered S-rank with a matchup that uphill is beyond my reasoning capabilities.
  2. Yeah, it's mainly only good if you're on the receiving end of the pressure. If you're corner pressuring Pot and he tries to Hammerfall through your stuff, you're best off NOT using BBU ^_^ However, when you're on the defensive, it absolutely ruins his 5K 2S Hammerfall cancel + Pot Buster / Hammerfall FRC more pressure mixup. I don't know if you can get an Undertow in quick enough in that situation, and if you CAN, it's certainly not going to hit CH.
  3. Nope, BBU invulns through the Hammerfall hit and bashes Pot after the super armor is over. You should try it. It's all kinds of sexy ^_^ Gauranteed it'll mess with the Pot player's FRC timing too, as you move forward just enough to end his Hammerfall early. And even if he DID manage the FRC, I'm not positive if he'd be able to save himself from BBU or not. I'd have to experiment further. I'd make a quick vid showing the different situations/timings you can BBU through Hammerfall, but I can't make vids =( You'll have to figure out how to beat HF with BBU and make one for me, Zaido.
  4. I did some testing, and BBU beats Hammerfall clean and easy. If you do it too late or too early, you'll get munched, but the timing is pretty easy unless he's right in your face and does it outside of a string. If he does something like 5K 2S Hammerfall, you can FD the 5K (which you should always do against Pot anyways for the pushout), IB the 2S, and BBU straight through the Hammerfall for free pain. I want to start seeing this more in Slayer vs Pot matches pronto. Simply making Potemkin players think twice about just throwing out Hammerfall against Slayer will make the matchup a lot easier =)
  5. Man, I need to learn the j.HS j.K link nonsense from the Final Side video... Some of that stuff was amazing, and didn't look terribly impractical either o_O
  6. CL only auto-JI's off dash ins? Crappy... My informant wasn't very specific on that =P Perhaps I'll still try to pick up I-No anyways, but I fuggin' hate JI CL.
  7. My favorite thing to do is to Undertow at it (depending on when he hammerfalls of course). Depending on when you do Undertow, if Pot FRC's Hammerfall and tries to do anything he'll eat a CH. At worst generally he'll FRC and try to block it, which gives you the upper hand (and gives Pot a chunk of guard-bar if he didn't FD it). Also... DOT ^_^ If Pot HFs into a DOT, it's more or less your round. I think a perfectly timed BBU will beat out Hammerfall as well, but... It's not terribly reliable =/
  8. Actually, if you hit with Gigantor in the air, it's better to follow up with 2HS Heat + Extend. For example... CH 2HS 236P 5HS Gigantor (walk forward a bit) 2HS Heat + Extend - > Instant dizzy for a few people, good chance to dizzy everyone but like... May, Pot, and Slayer, I think... Unless I'm remembering stun resistance wrong. Some characters dizzy so quickly that they can recover if you do the whole combo, on them I like to do 6HS Hammerfall cancel instead of the 2HS Heat stuff so that you can dizzy them and more than likely kill them off. It does a bit less than Bullet, even if you don't followup bullet, but does way more stun. Keep in mind that some characters are really difficult to get the walk in 2HS on after Gigantor. On them you have to do a quick Hammerfall cancel 2HS. Which is tricky, but doable. Faust, Jam, Anji, and Eddie were the ones I ended up hammerfall canceling on.
  9. I don't know what you're trying to get at here... 623S? And something that combos off of 623HS without an RC? I... Dunno, I'll have to look at the vid when I get home. The reason he probably doesn't followup the super though, is because if you try something like 5K 5S Heat, the Heat can be teched out of ^_^ I dunno if 5HS Heat or 2HS Heat (height dependant) would work or not =/
  10. I can do air combos on Sol just fine, but I can't do HS xx PB on him to save my life. Jam and Po-Chop are easy enough... I should see if any others in the cast give me problems with that particular finisher.
  11. What do I do for air combos on really light floaters like I-No and Jam? I was trying to do j.K j.2K j.K jc dj.2K dj.D dj.2K etc, but even THAT leaves them too high towards the end =/
  12. So it WILL work on all characters? The timing seems a lot tighter on Ky and Jam. Or maybe I was just sucking it up that day or something =/ Entirely possible.
  13. I can't get 2S Heat to work off the PB FRC on some characters, like Ky and Jam. Am I just timing it wrong? Would it help to FRC with PKHS instead of KSHS like I usually do? To add a favorite combo of mine. (close corner) anything into Heat Extend RC 236P 2HS Heat
  14. I was trying it vs Sol I'm pretty sure... Or maybe Pot =/ One of the two.
  15. I can't do ABA's B&B at all o_O I messed around in training mode for a bit, and it looked like this about every time. 5K 5S 5HS 236S 46S 63214S FRC 66HS(1hit) j.S j.HS j.D 41236S 669 j.wiff. I'd either not dash, or the j.S would come out too late. You'd think it wouldn't be so difficult for a veteran player like myself =(
  16. What characters does the 5HS hjc j.HS j.2K j.D j.2K j.K relaunch combo work on? I should mess with Pilebunker combos on other characters... It's really easy to do on Pot, but I still can't hit Sol with it at all. I've just given up on trying to PB Sol, and go for the generic j.K j.2K j.K V 2S j.K j.2K j.K jc j.K j.2K j.D j.2K j.D
  17. You can... That's why I've been doing it, reliability while I learn AC Slayer =P So wait, on the 5HS PB relaunch stuff, I want to hit them on their way DOWN from the bounce rather than on their way up? Or... did I misunderstand something in your explanation of height and techtime with 5HS. I was able to hit Sol on the way up once or twice, but 95% of the time PB would wiff right underneath him. It'd be nice to get the PB combos down, as PB has always been one of my favorite moves, and being able to loop it a little in #R and / made me very happy ^_^
  18. Wouldn't 2K 2K into anything do more than just one 2K? Or is there extra proration that makes it worthless? I found out why I was having problems though. 2K 2K is a link (kind of like 5K spam), whereas 2K 2HS is more like a timed gattling of some kind =/ Either way, the timing is quite a bit different, and that's why I'd always fail =) Man, any of the 5HS xx PB stuff I can't do at all. I was trying to do this on Sol in training mode. 6K 5K 6P FRC HS j.K j.2K j.K 5HS xx PB, and even when I landed the 5HS at the very height of its ability to catch Sol, I STILL couldn't get the PB in before he bounced too high for it to hit. Yet, I can do 5S xx PB just fine... What gives?
  19. *sigh* His links are kind of annoying. I can land 5Ks in succession all day long, I can do 5S 5S 2K 2HS most of the time, getting 2D after 2K or 2P 2S is really easy, but if I try to do multiple 2Ks I ALWAYS misstime it... I don't understand =( And an actual question: What's the best followup for something like 5K 2K 2HS BBU? I've just been doing (walk forward) 5HS air dash j.D for the knockdown. Can you do any actual air combos, or is the pushout too much by that point? Would 5HS PB be better? Would it even work? o_O I've only just started playing AC.
  20. Well, first off it's 46, not 64 =D Secondly, in the command list it's listed as 546... I THINK that means you can't just be holding back and blocking, then hit 6 and parry things. You have to do it from standstill. Also, it only works on mids and highs; it doesn't catch lows. Most common and general best use is for anti-air, especially since Jam's 6P is pretty bleh.
  21. I have two comments in regard to much older posts in this thread ^_^ The first, is if you're having trouble with 2D HSEXE FRC, run up, S sjc j.P j.K j.S j.HS 1hitBL (in corner) HS web etc. Try doing run up S web, then do a running normal jump j.K j.S j.HS 1hitBL. You'll land a lot earlier and are more likely to reverse your position and be in the corner. I just find it easier. The second comment is way back on women playing fighting games. I know some women who have amazing reflexes and hand-eye coordination that would serve them quite well in fighting games. Unfortunately, they're just generally not interested in such blatant bash-fests. It's definitely more psychological than anything to do with abilities. Heck, my youngest sister is an amazing gamer. If she cared enough, she could probably surpass me in Guilty Gear, or get damn close at the very least, but she's more interested in old school platformers, actio[finput][/finput]dventures, and puzzle games.
  22. I hope this doesn't get TOO flamed, since it isn't guilty gear related, but I was wondering if anybody knew where to find Japanese matches from Naruto Gekitou Ninja Taisen 4?
  23. I hope this doesn't get TOO flamed, since it isn't guilty gear related, but I was wondering if anybody knew where to find Japanese matches from Naruto Gekitou Ninja Taisen 4?
  24. I thought you could 5K Pot on wake-up risk free if you do it nice and early? Throw invuln for a nice un-busterable meaty, and if he backdashes it, you should be able to recover and backdash before you get bustered right?
  25. I thought you could 5K Pot on wake-up risk free if you do it nice and early? Throw invuln for a nice un-busterable meaty, and if he backdashes it, you should be able to recover and backdash before you get bustered right?
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