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iBeK3n

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Everything posted by iBeK3n

  1. Nigga ya got schooled! So yeah, I guess nobody knows about the CronusMAX compatibility for the HFE, sadlife.jpg. I'm looking to step up my GG game up. So I might come friday if all's well in my damn full schedule. #OrderSolRocks
  2. Yo guys, I'm here asking for your expertise on fight sticks (Kaeru, I'm looking at you!). I have the Hori Fighting Edge for the PS3 and I've been hearing about the CronusMAX being finally ps4 compatible with MadCatz TE sticks. Some say it only lasts 5 minutes, some others say it works flawlessly. I'm inclined to buy XRD on PS4 but I won't buy another fight stick, poverty status and all that. Anyone knows if the Hori Fighting Edge works with it?
  3. As said, I'm simply crossing my fingers he'll play Sin. I can see him developing and elevating the young Half-gear's game at a fast rate. I sure as hell wish HOS would in XRD but he isn't. And none of the characters in the actual roster really interest me.
  4. He tried Zato-1 then Sol but quit afterwards. I'm hoping he'll play the game with my favorite character of the roster!
  5. I hope to see Inoue (Kazunoko) pick up Sin and tear shit up!
  6. You cannot be serious... [emoji23] I'm telling you, Order Sol has some pretty fucked up specials. Gotta love them flaming knees!
  7. Thank you for sharing your thoughts, that was very interesting!
  8. Because it's always a possibility ASW did not allow the option, I was just making sure and I'm glad I did! Also, I was asking about canceling growing boy on block, not on hit. It wouldn't make a lot of sense to go for it on every knockdown, I agree. I think that the general consensus on Hawk is that it does suck, raw. But canceling it into beak driver most likely makes it safe for the most part (probably not from blitzshields though?). As a starter, it might require pretty quick reactions, but I doubt it's that hard to pick up. Especially for whoever has played Order Sol and know his CH 2D/5HS CC followups. The hitstun might not be really long, but I'm pretty sure it's sufficient to cancel it into other specials without too much trouble. I think that it has a lot to do with active frames looking somewhat short and recovery being long. Correct me if I'm wrong though. Regardless, I CANNOT WAIT TO PLAY THIS DUDE, OMG.
  9. Wow, I hadn't noticed! This is great news, thanks for sharing. I'm wondering what's the frame advantage/disadvantage on a blocked beak driver > eat charge. I'm guessing it could potentially be unsafe from too close. What do you guys think?
  10. Oh snap. Shit just got real! Did you see it from a video or in person?!
  11. Good to know Vulture actually hits the opponent up. It'll help making sure Aerial Beak Driver hits in case the opponent's too low. But generally I'm guessing it'll be better to manage the hunger meter and use it only when it is required (going for the kill or elevating the opponent for beak to hit). It could perhaps even be a somewhat good situational AA if TK'd, like Baiken's move that is similar. Hawk will probably need to extensive testing. I've seen some pretty small and some other big blowback from the move. Hitstun's completely inconsistent also. I'm guessing it'll be mostly used to keep the opponent honest when they start getting reckless and disrespectful outside of combos. Has anyone noticed that the aerial multi-hit attack (I'm guessing j.HS) has little hitstun? I've seen a video where somebody IB'd it and punished the ground move followup. Btw, not complaining, just sharing. Least but not last, I'm surprised that nobody's mentioned the possibility of repeating the same specials within the same string of attacks. I've seen Sin end a combo with Elk Hunt > Beak Driver > Elk Hunt > Beak Driver. A very simple combo that dealt a pretty nice amount of damage. This has the possibility of becoming a great midscreen bread and butter. On a side note, I'm still wondering whether it is possible or not to cancel specials into Eating. If it is, I could see Sin becoming a pressure monster.
  12. As Blade's said, he doesn't need it. With Beak Driver (236HS) nullifying projectiles, he'd probably be too good being able to avoid them and punish them at the very same time. I can imagine plenty of uses for P hop. Since specials are cancelable into it, you'll be able 5o pull back from reckless pressure, extend pressure, mixups or even mind game into neutral jump. It also allows for fullscreen combos after a CH Beak driver, which wallbounces. It's going to be a very useful move. We'll most likely see some meaty air setups on Oki that will mix up the opponent at the same time. With the option to double jump it, baiting reversals is going to be fun. We'll have to see about that. Bear in mind, everybody deals a shit ton of damage in XRD compared to AC+R. What I've noticed in the very first match video of Sin that was posted is that Elk Hunt > SRK (I dunno the name of the lighting move) is a launch combo. Obviously, close range 2D > SRK will also work. I'm not talking about some OTG relaunch but actually an early special cancel that will keep the opponent from hitting the ground on a knockdown. All this leads to one question: will we be able to combo afterwards? I don't know how much hitstun the move will provide on an air hit. If it provides enough, we might be able to do stuff like Elk Hunt > SRK launch > P Hop > air series > air beak driver (j.236HS), which would most likely end in a slide knockdown if it has the same properties as its ground variant. I'm also already coming up with various setups that could effectively mess with the opponent's mind enough that they could work like frametraps. Eat charge canceling, P Hop, Elk Hunt, Overhead special (what's the name?), etc. EDIT: With air specials that will also serve as Divekicks, I can see air approaches being very confusing for opponents, leading to various CH air to ground setups.
  13. I was hoping the stream was going to feature a mini tournament where people could play as Sin. Instead, I got to see FAB the Potemkin God get his ass handed over to him. What a terrible matchup. That profound sadness.
  14. So hey guys, how about we start some theory fighter here? Let's talk about what tricks we'll try out as soon as we pick the game up!
  15. I'm a HOS mainer and I have to say that Sin's most likely a better fit for me. Much to my surprise, I might like him more than good ol' Order Sol. But yeah, I agree with you. I hope they bring him back eventually. Thing is, it might take a while since people would cry: PROTAGONIST CLONE.
  16. New gameplay footage in the general News & Gameplay thread. Let me break it down to you real quick... HOLY SHIT, I'M DOOONNNEEE.
  17. So apparently Sin's going to be playable at TGS. GET HYPE.
  18. Thank you kindly, guys for validating Blade's opinion, now he's going to throw it up my face haha *shoots self*. I have a different take on this matchup. Pardon me if I lack sufficient knowledge of the game, as I've been playing since February. It seems to me that Ky controls EVERYTHING except when he gets knocked down. In the beginning of matches, the only thing Order Sol can do against a competent Ky is usually to back dash, jump back or run up crouch barrier block. Ky's 2D virtually beats any standing attack HOS can do. - 2K, 2S, 2D, 5HS and Rock It all get stuffed. - f.S is useless because it has a crappy hurtbox that extends pretty damn far away. - BRP lvl1 is unsafe as hell, in fact it's a free grab for him on hit AND on block. Now, obviously, to start the offensive, one would like to jump-in over his 2D. So what happens when Ky expects it? - Gdlk 6P AA or air grab on a committed jump. BOOM, in your face. - 2HS > gg on an even slightly late double jump. So here we are, as said, dashing back / jumping back, meaning that HOS ALREADY starts with a disadvantage in the beginning. Whenever I manage to get inside at match start is because I somehow made my brain work to be 2 steps ahead of my opponent. Now, how do I sum up the neutral game? Level 1 Gauge: Super Fucking Mario. It is extremely to get in on Ky player unless he actually fucks up. He can literally do nothing while throwing Stunedges and wait for you to move your ass. What's the other option? Charging. Against non-committal Ky, it works wonders. But more on that later. Level 2 Gauge: Matchup gets a bit more even. It's still Super Mario but with Ky actually being less on steroid. Seems to me that it is relatively the same, except that RI Lvl2 is actually a great whiff punisher, but it still gets stuffed pretty easily against a cautious Ky (which, to me, should be the way anybody plays him anyway...) So yeah, RI lvl2 being very useful for whiff punishing aside. What changes the most IMO is HOS' ability to pressure Ky and have more lockdown control once he gets even just a poke blocked. His mixup game's also heavily buffed, naturally. What does it say here? HOS still has the same control over the neutral game: almost none. Now, Level 3 Gauge: OUTSTANDING DIFFERENCE. Now, this level is actually pretty frickin' hard to get up to, as Titanium Beast has said: no competent Ky will let you charge it for free. Neutral game gets somewhat even. With midrange becoming much more of a blur in terms of who it favors. Still, one mispaced or mistimed move means going back to Super Mario Bros. Order Sol's damage output varies greatly. Yes, he does deal a shit ton of damage compared to Ky. But it seems a lot more situational. Bear with me, I'll explain: HOS's most damaging combos either come from gunblaze (requires knockdown) lvl3 specials (charge), Fafnir (meterrr!) or CHs (situational). Getting CHs with Order Sol is A LOT more situational than with Ky IMO. First off, Ky maintains control of most ranges, meaning that HOS is the one that has to risk his ass to get inside. So ultimately, the probability of getting CH'd is A LOT more high for him than the Aryan blondie. Now, gunblaze requires knock downs or an overcommitted jump-in from Ky (doesn't happen often). And so, Fafnir gets stuffed by anything that isn't called a low attack, as awesome as the move is. It has a very specific (and important) use but is not useful outside of it. Now, onto the offensive game. Obviously, Order Sol has great mixups and is definitely miles better than Ky in that department. He has so many ways to confuse an opponent that it can be easily natural for him to get perfects off of one single knockdown, his comeback potential is crazy. But as soon as Ky manages to block an oki setup, he's basically free to go. Plus, the Aryan blondie's constantly chipping away at our life with stun edge. He might not have a lot of mixups, but his offensive game is definitely centered around forcing his opponents to seek offensive momentum themselves and hang themselves for it. In the corner, Order Sol's as dangerous as ever with meaty GB shenanigans. But still, his ability to keep Ky locked in the corner is average at best once Ky blocks just a single mixup. That usually awesome jump arc actually plays a role in how easy it is for Ky to get out of the corner once he's up. Super jump airdashing or double jump's pretty hard to catch. Meanwhile, Ky has outstanding corner lockdown capabilities. Dude has that enormous range that simply makes it impossible for Order Sol to just sit there and block til he's out of range. Essentially, Ky controls most of the match, except when he gets knocked down. He has a lot more opportunities to damage and hit Order Sol. And he has a lot more tools with polyvalency as opposed to HOS' excellent but situational ones. Since I regularly play Blade, who's a much better player than I am, my biased view of this matchup is 6-4. But objectively speaking (or at least as objectively as possible) I give this matchup 5.5-4.5 in Ky's favor. EDIT: I forgot to speak about the air game. But I'll sum it up pretty simply... Ky's j.K's a serious bitch for air-to-airs, j.S has enormous hitstun allowing for high hitting crossups, and j.HS is freakishly hard to beat at Mid-range with HOS' very timing & spacing specific 5HS.
  19. Edit: Gosh, I hate tapatalk. Sorry for the double post.
  20. So it's false? Hmm, interesting. Regardless of that, are you guys meeting up the upcoming week at Foonzo? Eb's back in MTL and we need to press buttons. I'd be glad to see a few familiar faces is haven't seen in ages.
  21. I wouldn't him being a temporary replacement for Order Sol, because I know that they re most likely not going to add him anytime soon, considering he's still, after all, Sol. I personally doubt they'd replace Johnny. He's a very popular character, especially in Japan. His style's very unique and I wouldn't even be surprised he'd be the next character after Sin. Whether it is through DLC or as part of the console roster.
  22. Isn't Azrael getting mostly buffs, even already being top tier in CP 1.0? So I'm just trying to make head and tail out of the situation: Eb wants to go to Foonzo and I've agreed to come along. I've got a copy of UNiEL if that interests anyone. I need some experience with that game. Otherwise, GG is my main game. I'm much better at it than I wish to be good at BB... Where are you guys hosting a meeting at, on Wednesday? Foonzo? Somebody's crib? And that knife incident is fucked uppp, wonder how true is it. It's sad to know about the Foonzo falling out. Then again I've hated the place for years, so I'm kinda glad to hear about all "the things that have been tolerated" until now and that have been waiting to explode out there." Foonzo hater since '11. #BuffFoonzo2014
  23. And you still post the dumbest things possible. Who cares if it's a flag, he uses it like a pole. Order Sol's supposed to have a sword but it looks like a giant piece of cement, so what? And I can't believe Tapatalk actually still shows me your posts. I thought Xrd was crap to you anyway. Now onto more serious things, I've had a weird and random dream about how Sin plays. His chaotic playstyle was on par with Order Sol's. He had better pokes but terrible damage output and little combo routes if out of hunger meter. His normals were also very varied in terms of range vs speed. Longer pokes seemed slower than Ky's for the most part but he also had very short but fast/advantageous attacks (akin to HOS) that allowed him to rush like a mad man. I just hope he doesn't play just like Ky with less range and special-special cancels. I'm crossing my fingers on a more Order Sol-like character considering the fact that I doubt he's coming out anytime soon. I hope for a type of eat-cancels that will allow for creative pressure.
  24. Exactly what I thought too. I'd love to see Erika Wagner and Enkidu. I rarely find female characters interesting (no sexism intended) but Erika looks like she"ll be AWESOME. She looks fierce yet elegant, and she uses fire.
  25. FreshSelect's advice is the right way to go about training. But remember what Antaiseito said too! Once you start getting sloppy, it's time for a break because you're getting past the point of learning, you'll simply be repeating things and keep messing them up. The human brain can only learn so much in a short timespan. Taking breaks allow your mind to consolidate everything you've learned (before hitting that semi-plateau) and when you get back in a bit later / the following day, you will find yourself surprised by how easily you can pull off whatever it is that required effort before. Like eating healthy, keep your training sessions short and sweet but more frequent.
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