While not new to GG, I never really played it a whole lot, other than getting basic gattlings down and just messing around. Recently however we've come across a larger number of people who are pretty good so I'm wanting to learn more about it (we are all playing AC of course).
Sorry if these questions sound noobish. I'm just learning to jump cancel and I'm having some difficulty with it (I use a stick if that means anything). For instance, take this combo below:
I can current do [2D>2S>5k] JC > [K>S>HS]... or at least thats what I think is happening. This works a lot but I've noticed that people seem to be able to recover from it after the 5k. The same thing happens if I leave the 5k out. So I'm wondering what I could possibly be doing wrong. Do you always have to press 8 or does 9 work to jump cancel. Is there a certain time during 2S that I should push up on the stick? Should I be pressing K at the same time as 8 or immediately after?
I believe I'm having a similar problem with the standard dust combo. I notice that after pressing 5D, holding 8 or not affects the trajectory of Faust quite a lot, and I'm wondering how long you hold 8 for after hitting D I'm supposed to hold it for whilst hitting HS x2, then JC K.
I wouldn't come in and ask this sorta thing if my hand didn't already hurt trying to figure it out in training for the last couple of hours already. Any handy tips would help, then I can get to learning drill cancels. :p