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Boschio

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Everything posted by Boschio

  1. Xrd, Chipp main. PSN: Boschio Skype: Boschio91
  2. The frame data is on block. Like I said in my post, you have to look at attack levels. The attack level of a move determines how much frame advantage you have on hit
  3. I'm relatively new to GG myself, but I believe (and someone correct me if I am wrong) you want to look at the attack level of the move. Hitstun I believe is determined by the attacks atk level. for example, first rekka (Resshou) on standing hit will have 14 frames of hitstun due to it being attack level 2. With math added to that, the move has 10 frames of recovery so a 4 frame window to combo with a normal.
  4. Still looking to play games with peeps online, but i feel I have failed in communication with people. Feel free to add and msg me whenever. PSN: Boschio
  5. No biggie, just wanted to make sure no one else was confused by this :D
  6. I'm relatively new to the game, so I need experience in all matchups. I'm a Chipp player in NY, so I guess NA1?
  7. I'm a little confused by this post. Tournament date states 2/20/2015 and says tournaments are Saturdays, but the 20th is a Friday.
  8. What time would this start at in EST? EDIT: Didn't see that challonge showed 6pm CST
  9. ^ I send that
  10. PSN: Boschio Character: Chipp Location: Orange County, NY
  11. I get mostly from 1-4 frames.
  12. He meant that you plink k~(P, S or HS) only pressing 2 buttons total, not 3 Edit: yes, you hold down back and press K~S(or P or HS). The game will read that you are inputting the command normal for his divekick, stopping your forward movement, but instead you will get Faultless Defense, where you can start your mixup.
  13. For me, all I did was doublejump and delay pressing j.D enough so that i hit them as late as possible. I found that my body was usually higher than the training dummy and it was pretty consistent for me.
  14. I haven't played much netplay, but I had no problems with my connection.
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