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Everything posted by NowItsAngeTime
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XRD [Xrd] Chipp Zanuff Gameplay Discussion
NowItsAngeTime replied to AtTheGates's topic in Chipp Zanuff
I picked up Chipp recently and I have some questions On confirm is actually worth finishing off the rekka? I can usually do 236 S twice but finishing off with 236 K or HS doesnt seem worth since one has startup and one has a bunch of endlag even on hitIs it generally better to use 6P or 2HS as anti-air?Since you can't reallly combo much with Alpha Blade is it better to use it an occasional surprise attack on the ground and sometimes in the air for Wall Cling?Gamma Blade is slow so often should it be used. It seems to be decent for okizeme and maybe if you can get a hard read from a good distance?How often should you use Invisibility/Tsuyoshishiki/214K? As an occasional mixup when safe or with YRC?When doing 22S/HS teleports in neutral are there any other good options to follow up besides jHS, FD cancel or YRC?His command grab is pretty slow and can be hit out of (especially with reversals) so it should only be used every so once in a while right? Seems best if you can get a wall cling.With Shuriken since it alternates I'm trying to find good ways to take advantage of the different speeds and angles. Is it better to use Slower version for stopping some approaches and maybe YRC? Faster versions seems better since it can be used both to get in and to zone.Is there any use for Wall Cling > P, S, H? I can see the use for Kunai and the other movement options but Alpha and the Genrouzans seem like they have too much startup/endlag.In Neutral some different options to do are.. all 22x, occasional Alpha Blade, double/triple jumping around opponent, cS/fS pokes, occassional Gamma Blade, occasional command throw, Shuriken depending on distrance. Any other options to consider?As far as Overdrives go it seems most good players tend to use Ryuu Yanagi / j214214K as a sometimes neutral option and combo ender. Is there much of a reason to save/use meter for his other two overdrives?- 260 replies
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XRD [Xrd] Chipp Zanuff Gameplay Discussion
NowItsAngeTime replied to AtTheGates's topic in Chipp Zanuff
Accidental Double Post plz ignore- 260 replies
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There hasn't been a Critique Thread made for Celica so it seems ok to make a new thread... Apologies for not so good quality, dont have a capture card. I'm still fairly new to Celica (and Blazblue as a whole) but Ive been using her the most and I have a decent grasp on all her moves. I haven't mastered too many long fancy combos. Here are the vids:
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I have a few questions regarding general strategy for Tsubaki: Generally Tsubaki's neutral is not good/easy to disrespect right? Is this because of lack of range and priority on most of her moves?What's her main strength to counter her not so good neutral? Her long combos and mix of blockstring pressure options?In Tsubaki's average matchup her goal is to get in people's face and keep on her pressure until she can her good long combos right?What's the benefit if using her command throw over regular throw when you have to RC it for comboing?Is there any point to using any of her non-command throw Sanctus specials outside combos?
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[Xrd 1.1] Ramlethal Gameplay Discussion Thread
NowItsAngeTime replied to Syklone's topic in Ramlethal Valentine
So I've read Dustloop wiki, watched some videos, And the Guide that was posted on the top of Page 6 for Ramelthel. I'm relatively new to Xrd and still learning some of the intricacies of the game beyond more universal 2D fighting game mechanics. I have some questions that I can use to improve my general Ram gameplay. Outside for use of summoning / returning / attacking swords what are some good uses for Yellow RC?In general what are the most common 3 hit PK combos to do? 5/2KPP seems good for overhead and can lead to follow ups. PPP seems good for push back in midscreen. The ones ending in 4K seem best if you actually got a successful confirm and can go to air combo. These are just my speculation based on what I've tried and feel free to tell me if I'm wrong. 2KKK seems like a good low hit confirm to knockdown.Is it better to do 1-2 hit PK combos into Sword attack/recall if it's safe? When is it better to do 1-2 hit PK combos vs 3 hitters?In neutral how often should you keep one Sword, vs having both swords out, vs having both out.In neutral is generally better to do 6S/H (since they are faster) or 2S/H (since it covers a wider range it knocks up). 2S/H seems better for anti-air while 6S/H seems better for ground pressure and combos.Is 623P (Daruo) only good to combo start when close 5S/5H/2D hits or does it have any other use?How often should you use 214K (Detruo) as an overhead as opposed to KPP, jP, jK?Is 214P projectile (Cassius) only good for anti-airs and some blockstrings?Does 632146H Distortion Super (Calvados) have any particular use? I can see the user for Trance (setting up a mixup even on block) or Explode (Reversal) but haven't seen a real use for Calvados.I know Ram isn't the best beginner friendly character to use (especially for someone like me who wasn't really good at other fighting games beforehand) and she'll need a crap ton of practice to do well but I really like the concept of her playstyle and I'm not sure if I like her or Elphelt more so far. -
[CF] Celica A. Mercury Gameplay Discussion Thread
NowItsAngeTime replied to Dawn of Musou's topic in Celica A. Mercury
The blue HP gimmick sounds really neat. I like some of the new properties on her moves. I thought her projectile was solid in CPE but full screen + faster is nice. I was kinda hoping for another kind of projectile or making her projectile chargeable like her other specials but this is fine. No more wall bounce on mid screen throw is kinda disappointing but hopefully the follow-ups are still good enough. -
I'm interested in playing this game, especially since I've played other ArcSys games like Blazblue CPE, GG Xrd and P4AU. Basically I like characters that can play any game at least decently well or at least does well in neutral. Doesn't necessarily have to be shotoclone. You can refer to my signature to see which kind of characters I play in the other popular ArcSys games.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
NowItsAngeTime replied to Grimsley-San's topic in Celica A. Mercury
I created another topic about this: http://www.dustloop.com/forums/index.php/topic/11093-may-i-have-help-adding-or-getting-info-to-celicas-bbcpe-dustloop-wiki-page/ Hopefully other people who come here can input and we can discuss stuff to put on the Wiki! -
http://www.dustloop.com/wiki/index.php?title=BBCPE/Celica_A._Mercury So I noticed compared to most characters pages in the Dustloop Wiki for Blazblue, Celica's has much less information. I don't mind adding in the actual information to the wiki but I just want to make sure information is accurate and run by everyone here. Hope we can all get stuff together so people who are interested in playing Celica or want to know more about her can refer to the Wiki Page. Some things that we need to fill in. 1.Overview Beginning Paragraph Basically just one paragraph about her lore and one paragraph about her general playing style. First one should be easy (and I could even do it myself) the second one is how she's a fairly simple well-rounded character. 2.Sprites for every Move I have no idea where to look for these. 3.More Fully updated Frame Data for every move Where would we get info about this? 4.Paragraph Explanations for Each Move This info seems scarce even in other Character Pages but it seems to be a general idea of how useful the move is, when to use it, and what moves it can connect to. 5.General Strategies to do when on the Offensive or Defensive. For offensive include things like basic Block Strings or BnBs like 5B > 5C, or approaches from the air, etc. For Defensive I'd bring up her pretty good anti-air 6C and her projectile (236B). 6.Combos I'll probably just refer to what's confirmed in this topic: http://www.dustloop.com/forums/index.php/topic/9594-cp20-celica-a-mercury-combo-thread/ Unless someone has other things they can bring up. If anyone can input and post things that could be used to help me put info for Celica's Dustloop Wiki page, that'd be great. Thanks!