Nekich
Moderators-
Posts
180 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Nekich
-
see "Official Art" thread. -_-
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
A small patch is out, improves SS Matching Web a bit, link. Changes (source): -connection time reduced; -in the player list, connection and player's level icons are now shown; -player is now able to cancel initialization and refreshing; -fixed some minor bugs, regarding netplay; And a new pack'o' replays is out. 148 matches.
-
gawddamnit, i'm triple posting again. nonetheless, new vids on kohatsu: http://www.ko-hatsu.com/ the diagram (or how it's called?): http://ko-hatsu.sakura.ne.jp/sblo_files/ko-hatsu/image/aktk-03.gif The final match is Sai (lol?) vs Anonym. Adlers didn't make it. .( edit: tourney replays were posted too. how convenient. http://www.eonet.ne.jp/~subtle/ko-hatsu20070707.zip edit2: jp threads with friend codes - link1 link2
-
double post/reply to Chibi's post on SRK (as i'm not registered there): yes, "normals", 4's and 1's (most likely) I don't get it either, maybe there was an autoguard? And i still don't understand what the "delay" thing is referring to. btw, Subtle (whoever's behind that nick) is taking suggestions via e-mail and bugreports via the BBS. I think he knows english (or at least can read).
-
Hmm, this may be it, the manual seems to apply the change to all jumps though. The same was suggested on SRK too. Cool, it finally makes sense now
-
no, he got less invincibility(though i' not quite sure how the manual states it - it's either inv.time is now, for example, 5 frames less or it's now 5 frames and it's less than it was in game's previous revision) and less damage. well, he's still an overpowered SOB, imo. edit: It should be: "vulnerability upon landing after j.2C +2F" edit2: also, digging the game's manual revealed all move names w/ readings and names for command normals (but only 3 for Anonym ._.), -> in Wiki now. And talking about names, there are still some mysterious moves in katakana with unknown translation. Most likely, they're in Deutsch... edit3:so far H-F Blade's music rip is perfect.
-
maybe because Kanae and Anonym tend to win champ over there, in Japan, meaning that they're too good?
-
Ok. A double post. I've actually tried it. Take this with a grain of salt, as some things may be incorrect, though i hope most stuff reflects real changes. 1.General Changes -changed unability to guard jump-in motion (jump-in attacks?) -characters, guard crushed in air, now, upon landing, are vulnerable for 60F now -changed so that if wakeup throw's invincibility puts out reflector it is cleared (i don't get it...) 2.Character Specific Changes Akatsuki: -unificated so that invincibility for 22 move lasts until attack frames start -EX 236 invincibility -2F, aerial EX 236 invincibility -5F -damage reduced for EX 236, Air EX 236, EX 214, Air EX214 and Level 3 Mycale: -changed the counterattack move for crouching parry -j.2 attack +2F, falling speed decreased, damage is a fixed 1000pts, vulnerability upon landing +2F -vulnerability after EX 236 +5F -startup for normal moves +1~2F, priority changed -vulnerability for 22 move +4F, priority changed -vulnerability for 632 move +4F -damage reduced for EX 236 and EX 632 Sai: -standing C startup +1F, priority changed Kanae: -changed so that it's no longer possible to delay EX 236, vulnerability if the throw whiffed +10F -normal ground throw has +2F advantage -vulnerability upon landing +2F Marilyn: -feints' vulnerability -2F -6B and 4B vulnerability -2F -3rd hit C version (C-Sanjou) vulnerability -4F -C version of [2]8 is no longer invincible, priority changed Wei: -2A priority changed -changed unability to roll after airthrow -recovery after A and B versions of [4]6 +2F -no more invincibility after the 22 move's timer has ran out Anonym: -changed priority of normal moves -4B and 1B no longer travel forward, startup +1F -damage of 6C reduced by 100pts, forward momentum was reduced, startup +1F, vulnerability +2F -damage of 4C reduced by 100pts, startup +3F -shortened the delay for shooting normals (?) -changed so that it's no longer possible to guard back (?) during 5A, 5B, 214 and 22 moves -vulnerability upon landing after aerial shooting +8F (normals only) -reduced health gained after the revival from 25% to 12.5% Soldat: -[2]8 hitbox increased from behind Murakumo: -travelling distance of 2B was shortened a bit -changed priority for j.B and j.C -no more partial invincibility of [2]8 move, damage reduced by 200pts -ground throw startup +1F -distance travelled after crouching parry was shortened -EX [4]6 damage reduced 3.Bugfixes -fixed a bug with Marilyn's level 3 super, where if she recieved damage after the first (?) hit, the opponent would freeze in hitstun motion and Marilyn kept moving (something like that) -fixed a bug in Time Attack when even if the CPU was defeated, timer did not recover -fixed a bug in Sugoroku where in encounters with several opponents judgment was incorrect in case of time up -fixed a bug with Marilyn's triangle jump in Tag Mode -fixed a bug in Tag versus mode, where command list in pause screen got screwed up There. Hope i didn't mess up too much. :o
-
there's a handful of changes listed in the manual. i know for sure that Akatsuki's air fireball invincibility got decreased, and E-Soldat's anti-air recieved hitbox increase from the back (or something like that). Well, then my brains melted. I also suspect that Wei's moves are in chinese ._. At least his name is.
-
I don't think that's necessary ATM - the numbers are different for every character, because of a different armor ratio they have. Though maybe damage values against Akatsuki would do. So i currently write move descriptions and translations (there's no one else to do those, i guess .( )
-
More people should contribute to the Wiki. It's in need of strategy and that kinda of data. So far i only see H-F Blade writing stuff. More blood is required.
-
The move info display in Practice is kewl - it allowed to take a move that does 1000 damage on Akatsuki and then hit every character with it, thus "calculating" their armor ratio. That info's in Wiki now, Introduction part of each character. ps.Adler's bgm is epic. pps.i think i'll leave translating balance changes to someone with more knowledge on jp fighting terminology - i can't understand a thing. =(
-
i like it how you can have 3 EX fireballs on screen at once...
-
and there we have it, in all of its 32meg glory. http://www.eonet.ne.jp/~subtle/ new stuff: -New character Adler, available after clearing the Arcade mode (btw, the guy has a zombie-like stance and a new bgm track) -New Helheim Battle mode, where you fight the strongest CPU, Sugoroku also gets this difficulty -SS Matching Web mode, a lobby for online game (dig the game manual for more details) -Demonstration option added to Display Setting (turns Demo Loop on and off) -Color Edit added to Options (saves the edit as Color EX) -New "move" settings for dummy in Practce mode - "1 Hit Guard" and "Random Guard" -Added Information display to Practice mode (shows detailed info on moves and so on) -Added Pad Display to Practice mode (shows the current input) -By pressing F2 during a replay, inputs will be shown -Improved online code? (something about "battle signal" quality being improved) -CPU was improved (more active now) I generally suck at getting what's what when it comes to balance changes, but i'll try to translate those.
-
http://www.ko-hatsu.com/ there's a Blitztank vs Adler video there. edit: so, yeah, Adler = Elektrosoldat in appearance and sound. But his fireball acts differently (doesn't travel fullscreen) and EX version is a huge purple orb that slo-o-owly moves forward. And his anti-air has a sort of auto(?) divekick followup.
-
Unintentional triple post... is that bad? http://subtle.blog.shinobi.jp/Entry/9/ If everything goes smoothly (that's his words), beta version of the next patch, which will upgrade A:BK to SP1 (or v1.1.0), shall be uploaded sometimes next week. About damn time.
-
omg. it's rtl's old av! good lord, my eyes...
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
that's why this thread will be unstickied in the nearest future. i'm just giving it a long chance.
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
2chingu: stop using that satin effect, the text's almost unreadable .(
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
That's freakin' epic, looks great. BTW, you've changed the host for your pics?
-
and this gadget, no? https://addons.mozilla.org/en-US/firefox/addon/3843
-
Misc stuff about the upcoming patch: -random Practice mode thingies, like Input and Damage display and some additional dummy settings -F2 button will...err...do something replay related (start it? stop it?) And as the new patch is so big and kewl, author has plans on distributing a beta-version. It doesn't say, how it will be done. http://subtle.blog.shinobi.jp/Entry/8/